Electronic Media - Uses

Uses

Electronic media are ubiquitous in most of the developed world. As of 2005, there are reports of satellite receivers being present in some of the most remote and inaccessible regions of China. Electronic media devices have found their way into all parts of modern life. The term is relevant to media ecology for studying its impact compared to printed media and broadening the scope of understanding media beyond a simplistic aspect of media such as one delivery platform (e.g. the World Wide Web) aside from many other options. The term is also relevant to professional career development regarding related skill sets.

Primary uses of electronic media:

  • Journalism
    • News
  • Commerce
    • Marketing
    • Advertising
    • Barker channel
    • Digital signage
    • Graphic Design
  • Education
    • Professional Training
  • Science
  • Engineering
  • Fine Art
    • Digital Art
    • Digital photography
    • Experimental music
    • Video
  • Industry
    • Corporate Communications
    • Business Presentations
    • Telecommuting
  • Software Interfaces
  • Computer Simulations
  • Virtual Reality
  • Entertainment
    • Movies
    • Music
    • Television
    • Video Games
  • Government
    • Infrastructure
      • Communications
      • Transportation
      • Public Services
        • Community bulletin board
    • Military
  • Nonprofit Services

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