Earl Weaver Baseball - Gameplay

Gameplay

The gameplay was unusual in certain respects. The gamer had no control over the fielders, except where to throw the ball. The pitcher/batter interface was top-down in the Amiga version, and foreshortened in the MS-DOS version.

Players were rated from 1 to 10, but the editor allowed players to effectively go up to 15 (after which it reset.) Players with 15 pitching speed, for example, could reach 100+ mph on their fastballs. Players with 15 running speed were already on second on a stolen base when the catcher's throw was 2/3 of the way to second.

There was no trade AI, so all trades were made manually.

The game featured a "practice" mode, in which the gamer could practice batting, pitching and fielding. The fielding practice was involving in that the computer would put the gamer through an authentic fielding practice (throw to first, turn a double play, etc.)

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