Dynamic Game Elements
Some elements of a game that might be changed via dynamic difficulty balancing include:
- Speed of enemies
- Health of enemies
- Frequency of enemies
- Frequency of powerups
- Power of player
- Power of enemies
- Duration of gameplay experience
Read more about this topic: Dynamic Game Difficulty Balancing
Famous quotes containing the words dynamic, game and/or elements:
“Magic is the envelopment and coercion of the objective world by the ego; it is a dynamic subjectivism. Religion is the coercion of the ego by gods and spirits who are objectively conceived beings in control of nature and man.”
—Richard Chase (b. 1914)
“The indispensable ingredient of any game worth its salt is that the children themselves play it and, if not its sole authors, share in its creation. Watching TVs ersatz battles is not the same thing at all. Children act out their emotions, they dont talk them out and they dont watch them out. Their imagination and their muscles need each other.”
—Leontine Young (20th century)
“Barbarisation may be defined as a cultural process whereby an attained condition of high value is gradually overrun and superseded by elements of lower quality.”
—Johan Huizinga (18721945)