Dynamic Game Elements
Some elements of a game that might be changed via dynamic difficulty balancing include:
- Speed of enemies
- Health of enemies
- Frequency of enemies
- Frequency of powerups
- Power of player
- Power of enemies
- Duration of gameplay experience
Read more about this topic: Dynamic Game Difficulty Balancing
Famous quotes containing the words dynamic, game and/or elements:
“Magic is the envelopment and coercion of the objective world by the ego; it is a dynamic subjectivism. Religion is the coercion of the ego by gods and spirits who are objectively conceived beings in control of nature and man.”
—Richard Chase (b. 1914)
“Wild Bill was indulging in his favorite pastime of a friendly game of cards in the old No. 10 saloon. For the second time in his career, he was sitting with his back to an open door. Jack McCall walked in, shot him through the back of the head, and rushed from the place, only to be captured shortly afterward. Wild Bills dead hand held aces and eights, and from that time on this has been known in the West as the dead mans hand.”
—State of South Dakota, U.S. public relief program (1935-1943)
“The three great elements of modern civilization, gunpowder, printing, and the Protestant religion.”
—Thomas Carlyle (17951881)