Dungeons & Dragons Miniatures Game - Gameplay

Gameplay

Unlike Dungeons & Dragons, which like most role-playing games has players playing the part of a single character, the Dungeons & Dragons Miniatures Game is a miniatures wargame in which two opponents pit armies of creatures against each other. In order to allow rule adjudication without a Dungeon Master, the DDM rules are a streamlined form of the d20 system, with a few additional features unique to the skirmish game. The game has gone through several revisions since the original Harbinger rules set, including revisions after Aberrations and Wardrums. In early 2008, the game was updated to be consistent with the fourth edition Dungeons and Dragons rules.

Each creature has a designated point cost, and players assemble a warband of a certain cost, generally either 100, 200, or 500 points, depending on the tournament format. From Harbinger to Underdark, games were played on tiles arranged on a grid, while from War Drums onward, full-color printed battle maps were used. Players use a 20-sided die to determine if an attack succeeds and also for various other checks throughout the game. Victory goes to the player who first accumulates a given number of points by either destroying the opponent's figures or collecting points by occupying certain areas of the map

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