Dungeons & Dragons Campaign Settings

Dungeons & Dragons Campaign Settings

The flexibility of the Dungeons & Dragons rules means that Dungeon Masters are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based. Some are standard sword and sorcery environments, while others borrow Oriental, Central American, swashbuckling, and even space-travel themes.

Campaign settings in the 4th edition of Dungeons & Dragons consist of only three books each: A campaign guide for the Dungeon Master, a player's guide for players and DMs, and a ready-to-play adventure. There will only be these three books for each campaign setting, although a new setting will be released each year, and all settings will receive continuing support in D&D Insider. Forgotten Realms, Eberron and Dark Sun have been released for 4th edition. In the game's third edition, new Dragonlance material and Ravenloft material were being produced by other companies via licensing.

These are official D&D campaign settings published or licensed by TSR or WotC. Some are no longer published or officially licensed, though all have active fan bases.

Read more about Dungeons & Dragons Campaign Settings:  Al-Qadim, Birthright, Blackmoor, Council of Wyrms, Dark Sun, Dragonlance, Eberron, Forgotten Realms, Ghostwalk, Greyhawk, Jakandor, Kara-Tur, Kingdoms of Kalamar, Lankhmar, Mahasarpa, Maztica, Mystara, Nentir Vale, Pelinore, Planescape, Ravenloft, Rokugan, Savage Coast, Spelljammer, Thunder Rift, Underdark, Wilderlands of High Fantasy

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