Plot
After defeating the Arch Lich Deimos, the heroes continued on their journey through the Broken Lands of Glantri after realising that Deimos is only part of an even greater evil plan, and he was in fact being used by a mysterious sorceress named Synn. Synn, who appears to be a young woman but commands incredibly powerful magical abilities, has been scheming to control the Kingdom of Glantri and conquer the humanoids of the Republic of Darokin. But now that Deimos has been defeated, Synn vowed to punish the land that she desired for.
It is only at the game's end does the player discover that Synn is in fact a centuries-old red dragon, bent on harnessing the mystical forces of the lands she's conquered, in order to awaken a creature of even more devastating physical prowess than herself - known and described only as "The Fiend".
Read more about this topic: Dungeons & Dragons: Shadow Over Mystara
Famous quotes containing the word plot:
“The westward march has stopped, upon the final plains of the Pacific; and now the plot thickens ... with the change, the pause, the settlement, our people draw into closer groups, stand face to face, to know each other and be known.”
—Woodrow Wilson (18561924)
“Jamess great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofnessthat is, reluctance to engage in any direct grappling with what, in the play or story, had actually taken placeMthat his listeners often did not, in the end, know what had, to put it in another way, gone on.”
—James Thurber (18941961)
“We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. The king died and then the queen died is a story. The king died, and then the queen died of grief is a plot. The time sequence is preserved, but the sense of causality overshadows it.”
—E.M. (Edward Morgan)