Dungeon Dice Monsters - Terminology

Terminology

Dungeon Master, also called the Die Master: This is a representation of the player. Dungeon Masters cannot attack or defend. It cannot move and has 3 Heart points. The Dungeon Master is not affected by items or abilities that affect monsters in the Dungeon. The only way to destroy the Dungeon Master is by attacking it. Each attack removes one Heart Point.

Dice Pool: The 15 Dice a player uses. Players are allowed to roll 3 dice per turn and can collect Crests or Summon. Once a die is used for a Summon, it cannot be used again. Players are only allowed 10 Summons in a game, leaving 5 dice to collect crests with. The dice can be used to summon monsters or items.

Crest Pool: The place where a player's Crests (Except Summon Crests) are stored. The Crests rolled are stored in the Crest Pool until a player uses them. A player cannot use Crests from the opponent's Pool.

Dungeon Path: Created when monsters are Summoned, it is needed so players can attack each other and move about the board.

Obstacles: Squares placed on a board, neither player can Summon a monster in such a way that their Dungeon Path would lie adjacent to the Obstacle. Strategic placing of Obstacles can cut off a player's main route of Summoning and make the game much more difficult. In the Game Boy game Dungeon Dice Monsters, later levels have Obstacles placed in such a way to only hinder the human player, giving them a large handicap.

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