Duel Masters Trading Card Game - TCG and OCG Sets

TCG and OCG Sets

A player must have at least a minimum of 40 cards in their deck. Players can purchase booster packs to increase the number of cards they have in their collection. Expansions are sets of cards that build upon the foundation laid out by the base set, the original set of cards released. Boosters are available in English for the first 12 sets, and Japanese for all for the following expansions:

  • DM-01 Base Set: The original set of 120 cards. It introduces many of the basic mechanics such as Attack Each Turn if Able, Power Attacker, Slayer, Blocker, and Double breaker.
  • DM-02 Evo-Crushinators of Doom: This set introduces the Evolution mechanic.
  • DM-03 Rampage of the Super Warriors: This set focuses on decks that use only one civilization.
  • DM-04 Shadowclash of Blinding Night: This set focuses on cards with abilities affecting other civilizations, e.g.: a creature that increases the mana cost of another civilization to hinder your opponent. It mainly focuses on Dark/Light support and hate, and also contains the famous cards Ballom, Master of Death and Alcadeias, Lord of Spirits.
  • DM-05 Survivors of the Megapocalypse: This set introduces the Survivor mechanic. It also contains creatures with more than 12000 power, the most prominent being King Tsunami which returns all creatures to their owners' hands, and Billion-Degree Dragon, which has the highest power in English Duel Masters. It also introduces Triple Breakers and Speed Attackers.
  • DM-06 Stomp-a-Trons of Invincible Wrath: This set introduces creatures with "Tap" abilities. These are abilities that activate when the creature is tapped. It is also the second set to have 120 cards, including reprints of cards introduced in the Base Set. This set contains the highly sought after "Bolmeteus Steel Dragon". It also contains support for Survivors such as Evolutions, Q-Tronic Gargantua, which breaks more shields for survivors in the battle zone, and Q-Tronic Hypermind, that lets you draw a card for each survivor you have. There is also a "vanilla" (which means it has no special abilities) survivor, Promephius Q.
  • DM-07 Thundercharge of Ultra-Destruction: This set introduces creatures with "Stealth" abilities, allowing them to be unblockable as long as an opponent has a specific civilization card in their mana zone. It also introduces spells with the "Charger" ability, allowing you to put it into your mana zone instead of your graveyard after it is cast. Finally, it introduces creatures that gain extra abilities when you have no shields left in your shield zone.
  • DM-08 Epic Dragons of Hyper Chaos: This set focuses on Dragons, and introduces three new Dragon races: Earth Dragons, Volcano Dragons, and Zombie Dragons. It also introduces the Turbo Rush creature ability and the first creatures that gains extra abilities if other creatures aren't blocked.
  • DM-09 Fatal Brood of Infinite Ruin: This set adds cards that allow you to power up creatures of a race of your choosing. As well as creatures with a base power of "0000+" (a creature with power 0 or less is instantly destroyed).
  • DM-10 Shockwaves of the Shattered Rainbow: This set introduces the dual-civilization and Silent Skill (creatures than you can keep tapped to use their abilities) mechanics. This is also the third set to have 120 cards, including reprints of cards from previous sets. This set also features the first card to be put on Wizards of the Coast's watch list, Bombazar, Dragon of Destiny, meaning that it may eventually be banned from constructed play following tournament results.
  • DM-11 Blastosplosion of Gigantic Rage: This set introduces the Wave Striker ability. Creatures with Wave Striker can only use their abilities if there are two other creatures with Wave Striker in the battle zone. This set also introduces dual-civilization spells.
  • DM-12 Thrash of the Hybrid Megacreatures: This set brings a new race type, Vortex Evolutions, which include races like Phoenix, Naga, Starnoid and Pegasus. You need two creatures to evolve these strong vortex creatures, the two cards must be of a specific race. Clone Spells let you use the cards effect additional for each copy of that spell in any players graveyard. The set offers new rainbow card evolutions and adds new creatures to the Wave Striker theme.
  • DM-13 Eternal Phoenix: This set is the first Japanese-only set, and it features Eternal Phoenix, Phoenix of the Dragon Flame. It also introduces Sympathy, contrasting civilizations and two more cards added onto the list – Pacific Champion and Judgment of the Flame Spear and Water Sword. This set also includes the last wave striker .
  • DM-14 Generation Gear: The fourth set with a Starter Deck, this set focuses on Crossgears, many card remakes and also features Dorballom, Lord of Demons and Crystal Zweilancer. It also introduces winning all battles, doubling power, and crossing crossgears for no cost. Crossgears are like equipment which you can generate (put into the battle zone) and cross to your creatures.
  • DM-15 Secret of Hidden Gear: Introduces Shield Trigger X, a Shield Trigger for crossgears. This allows crossgears to be crossed instantly when broken from a shield; and Accelerator, an ability that triggers when a crossgear would be crossed. Also includes Alphadios, Lord of Spirits, and a crossgear that makes reference to Uberdragon Bajula (Bajura's Soul).
  • DM-16 Origin of Perfect Gear: Introduces G-Zero which lets creatures be summoned for no cost if a certain condition is met, and reintroduces Dragons.
  • DM-17 The Over-Technocross: Introduces Evolution Crossgears and the ability Strike Back, which is similar to Shield Trigger.
  • DM-18 Best Challenger: This set is a reprint set, and the biggest set with 151 cards in total. It also has the last Starter Deck in the series released in Japan. The reason for this set is because the older sets have stopped in production.
  • DM-19 Spectacle Nova: Galaxy Vortex Evolution creatures are introduced. These are cards that evolve on three other creatures, and are mostly single-civilization Phoenixes, with a gamebreaking Meteorburn effect that takes place when you destroy a card under them, and extremely high power. Examples include Super Divine Star Venus la Saint Mother and Super Divine Star Mercury Gigablizzard. Also focuses on single-raced decks, utilizing cards like General Kuwagatan to summon creature for free when it is destroyed and Great Cactus, which seems to be a very improbable card to be a super rare as it only allows the player to search for a Wild Veggie.
  • DM-20 The Ultimate Nova: Introduces Photo E and Launcher E (refer to above). Also has Energy spells which make use of either Photo E or Launcher E. There are also races which relate to other races through their effects.
  • DM-21 History of Devil Nova: Introduces Thrilling Three and cards that are high-cost but have a very useful effect. Examples include Captain Mirionparts and Tyranno Link Nova.
  • DM-22 The Dragonic Nova: Supports Dragon and Phoenix, and introduces Apollonia Dragons(light civilization dragons) and Poseidia Dragons(water civilization dragons). Also has Ultimate Galaxy Universe, the first card that lets you win the game by an ability, which is also a triple breaker and evolution phoenix. If you attack with Ultimate Galaxy Universe, you can destroy the creatures under it using its meteoburn ability. If you put a phoenix into the graveyard using its ability from the bottom to the top, you win the game. World Breaker is also introduced, and breaks all shields with one attack. An example of a world breaker is Supernova Apollonus Dragerion.
  • DM-23 The End of Universe: Introduces Bio-Kick, Bio-Tackle, Life Gate and Great Life Gate. Also has the first two Galaxy Vortex Evolution Phoenix without any Meteorburn ability.
  • DM-24 Violence Heaven: God Link is introduced. This mechanic allows two creatures of the race God to link up, thus combining their abilities and power, and becoming a single creature. When destroyed, only one side leaves the battle zone. There are also 3-Civilization cards, and many cards that work great in a Beatdown or Control deck (see below). Includes Bolmeteus Samurai Dragon, a creature that has a lot of support and dominance in later sets. This is the first set to include foiled cards of all rarities, as part of the 5th Anniversary celebrations done by TakaraTomy in Japan, Although there are still holographic commons, uncommon and rares afterward.
  • DM-25 Violence Creator: Introduces Overdrive. Also, a combo which has been banned in Japan has been discovered in this set, and it makes use of Romanesk, the Dragon Wizard; Soulswap and/or Crest of Mother to generate lots of mana. Many card remakes like Super Spark and Aqua Super Emeral are also released.
  • DM-26 Dragonic Wars: This set has lots of remake foils like Bolshack Yamato Dragon, Ballom Emperor and King Alcadeias. There are many cards which support multi-civilization decks. Creatures with purely God race are also included, for example Aku, Ultimate God and Zen, Transcendent God. This is also the set which debuts alternate "secret" versions of some Super Rares released in the set, as well as other Super Rares deemed useful to be reprinted.
  • DM-27 Perfect Heaven: Cards of all civilizations are released, and a 5-God-Link (which has the potential to chain to the point where all four copies of each God Link is on the Battle Zone, making it into a 20-God-Link; it is the only God Link able to do so) has also debuted in this set. (The only other occasion where more than two Gods are linked up is in DMC-40, where three Gods link up to become an extremely powerful creature.) Some races from the Base Set, who seemed to be "discontinued", are also revived.
  • DM-28 Battle Galaxy: The seventh set to have 120 cards. This set introduces Samurai and Knight, which trigger an ability if found on a creature, spell, or crossgear of that race. Spells and Crossgears also have races now. Mana evolution is also introduced.
  • DM-29 Lock-on Heroes: Introduces Shinobi, Ninja Strike and Ultra Shield Plus. The cards above can link together (Power and effect) with God-link. World Breakers are in this set too.
  • DM-30 Ultra Duel: Introduces the Fortress mechanic, which can be fortified to your shields to enable your creatures to get certain advantageous abilities, or does something disadvantageous to your opponent. Some Fortresses also have an ability that takes place after the fortified shield is broken.
  • DM-31 Greatest Champion: Introduces Samurai Magic and Knight Generation, as well as the new race Origin. This is the first set which non-evolution multicolored cross gears are released.
  • DM-32 Evolution Saga: This set releases supports for Evolution Creatures. Introduces the new race Lunatic Emperor and the new ability Double Evolution Burst. The new Ultimate Evolution card mechanic releases.
  • DM-33 Rising Dragon: In this set, new Ultimate Evolution creatures like Rising NEX, the Enlightened, White Knight HEAVEN, Lord of Spirits and XENOM, the Reaper King appears.
  • DM-34 Cross Generation: Introduces Bolshack Cross NEX and other Galaxy Evolution creatures and introduces the evolution mechanic Unlimited evolution.
  • DM-35 Never Ending Saga: Introduces the 6-God-link, which effects plays heavily around the shield zone, and the evolution mechanic MAX evolution and the EVO charger ability.
  • DM-36 Psychic Shock: Introduces a new card type called Psychic Creature, which features a creature on both sides of the card such as Bolshack Dragon, the Temporal Blaze. These creatures provide no mana and are placed in a special zone near the graveyard called the Hyperspatial zone and can be summoned using certain spells, like Hyperspatial Bolshack Hole. The various Soul abilities are introduced as well.
  • DM-37 Dark Emperor: This set introduces the No Choice, Solemn Duty, and Freeze mechanics, as well as dual-civilization Psychic Creatures, and Psychic Creature's whose two sides are of different civilizations.
  • DM-38 Angelic Wars: This set introduces the Revenge Chance and Loop Awakening mechanics.
  • DM-39 Psychic Splash: This set introduced a Psychic Evolution creature, the SP ("Espy") set of creatures, as well as the Alien, Soul Command, and World Command race of creatures.

The deck can consist of minimum 40 cards of any civilization and rarity and further any number of cards can be added (up to 20) to support your deck or civilization.

  • DMC-01 : Shobu's Blaze Deck
  • DMC-02 : Kokujo's Darkness Deck
  • DMC-03 : Shobu's Blaze Power-Up Pack
  • DMC-04 : Kokujo's Darkness Power-Up Pack
  • DMC-05 : Lightning Thunder
  • DMC-06 : Dragon Strikes
  • DMC-07 : Eternal Insects
  • DMC-08 : Endless Black Hole
  • DMC-09 : Shobu's Dragon Legend
  • DMC-10 : Hakuoh's Holy Spirit
  • DMC-11 : Shobu's Dragon Legend Power-Up Pack
  • DMC-12 : Hakuoh's Holy Spirit Power-Up Pack
  • DMC-13 : CoroCoro New Generation Pack
  • DMC-14 : Crimson Armorloids
  • DMC-15 : Eternal Dragons
  • DMC-16 : Guardian Blue
  • DMC-17 : Dark Warriors
  • DMC-18 : Shobu's Holy Dragon
  • DMC-19 : Zakira's Dragon Commander
  • DMC-20 : Shobu's Holy Dragon Power-Up Pack
  • DMC-21 : Zakira's Dragon Commander Power-Up Pack
  • DMC-22 : Hell Boost
  • DMC-23 : Speed Burn
  • DMC-24 : Illusion Blue
  • DMC-25 : Shobu's Fullmetal Fire
  • DMC-26 : Hakuoh's Angel Kingdom
  • DMC-27 : CoroCoro Dream Pack
  • DMC-28 : Grand Devil Finisher
  • DMC-29 : Arc Seraphim Reverser
  • DMC-30 : Tyranno Drake Crusher
  • DMC-31 : Great Mecha-O Eraser
  • DMC-32 : Mars Flash
  • DMC-33 : Edge of Dragon
  • DMC-34 : CoroCoro Dream Pack 2: Eternal Legacy
  • DMC-35 : Beginner Beat Slash Deck
  • DMC-36 : Heaven of Dragon
  • DMC-37 : Violence Angel
  • DMC-38 : Castle of Demon
  • DMC-39 : Victory Soul
  • DMC-40 : Heavy Death Metal
  • DMC-41 : Wild Kingdom
  • DMC-42 : Coro Coro Dream Pack 3
  • DMC-43 : Never Ending Hero
  • DMC-44 : Endless All Delete
  • DMC-45 : Battle of Yamato Soul
  • DMC-46 : Arcadias Knights
  • DMC-47 : Heroes Cross Pack - Shobu
  • DMC-48 : Heroes Cross Pack - Zakira
  • DMC-49 : Force of Dragon
  • DMC-50 : Perfect Angel
  • DMC-51 : Force of Dragon Entry Pack
  • DMC-52 : Perfect Angel Entry Pack
  • DMC-53 : Legend Chronicle Shobu
  • DMC-54 : Legend Chronicle Rival
  • DMC-55 : CoroCoro Legend 7
  • DMC-56 : The Samurai Legend
  • DMC-57 : The God Kingdom
  • DMC-58 : Mad Rock Chester
  • DMC-59 : Ambitious Samurai
  • DMC-60 : Eternal Death
  • DMC-61 : CoroCoro Dream Pack 4: Eternal Heaven
  • DMC-62 : Ultra NEX
  • DMC-63 : Lunatic God
  • DMC-64 : CoroCoro Legend 7: Dynamite Movie
  • DMC-65 : The Movie Deck: Ultra Fire Spirits
  • DMC-66 : Super Best
  • DMC-67 : Dramatic Wars: Fire and Dragon
  • DMC-68 : Dramatic Wars: Angel and Demon

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