Duel Masters Trading Card Game

The Duel Masters Trading Card Game is a two-player or two vs. two team collectible card game (CCG) jointly developed by Wizards of the Coast, Shogakukan, and Mitsui & Co. The card game is part of the Duel Masters franchise.

The game was released in Japan in May 2002, where it quickly became the number one selling trading card game for over a year. Due to this popularity, it was released in the United States on March 5, 2004. The game shares several similarities with Magic: The Gathering, the world's first collectible card game, which was also published by Wizards of the coast. In fact, Duelmasters was originally intended as an alternative tradename for Magic: The Gathering and the earlier game play was abandoned in the Duel Masters manga plot to promote this latest experience.

As in Magic: The Gathering, Duel Masters players summon creatures and cast spells using mana. Key differences include the fact that all creatures and spells can act as mana producers, creatures cannot block attacking creatures without having the "blocker" ability, and that creatures only have one "power" statistic. Furthermore, duelists have shields in the form of cards that go to their hand when "broken" as opposed to Magic's "life points". Due to the popularity of Duel Masters, four video games (three released for the Game Boy Advance and the other for the PS2) based around the game have been produced, titled Duel Masters: Kaijudo Showdown, Duel Masters: Sempai Legends, Duel Masters: Shadow of the Code for the GBA and Duel Masters: Cobalt for the PS2.

Fans of Duel Masters around the world support player-organized tournaments and also unofficial national championships. The community centers around two main forums internationally which contain translations for Japanese cards. Because Duel Masters is the most successful TCG in all Asia, a new booster set is released every two months, and new theme decks every three months.

As of December 2006, the English sets of Duel Masters were discontinued by Wizards of the Coast due to weak sales and is now being hosted by Takara Tomy in Japan.

Read more about Duel Masters Trading Card Game:  Game Play, TCG and OCG Sets, DMR Booster Packs, Civilizations, Light, Races in The Light Civilization, Water, Races in The Water Civilization, Darkness, Races in The Darkness Civilization, Fire, Races in The Fire Civilization, Nature, Races in The Nature Civilization, Multicolored, Zero

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    Dream of a duel they will win inevitably,
    Sylvia Plath (1932–1963)

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    —Edgar Lee Masters (1869–1950)

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    In the game of “Whist for two,” usually called “Correspondence,” the lady plays what card she likes: the gentleman simply follows suit. If she leads with “Queen of Diamonds,” however, he may, if he likes, offer the “Ace of Hearts”: and, if she plays “Queen of Hearts,” and he happens to have no Heart left, he usually plays “Knave of Clubs.”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)

    The indispensable ingredient of any game worth its salt is that the children themselves play it and, if not its sole authors, share in its creation. Watching TV’s ersatz battles is not the same thing at all. Children act out their emotions, they don’t talk them out and they don’t watch them out. Their imagination and their muscles need each other.
    Leontine Young (20th century)