Dream Craft (Abbreviated as DC) is a Japanese-American fantasy role-playing game (RPG), published by Wizards of the Coast and originally created and designed by Salohcin Tims. It was one of the first such non-digital games to have been originated in Japan and had become very popular within its first month after release in 1992.
Players of Dream Craft embark on a perilous journey fighting dark creatures known as nightmares. Each level can either be bought pre-designed or designed by the players themselves. The player that guides the characters through levels and manages the designs of them is known as the Dream Master. Each level is designed as a mat, on which the players will move their character markers and advance through the dream. As they progress, they come across nightmares, puzzles, and many decisions (E.g. you could help a villager being attacked by a nightmare, or leave him be and continue).
Famous quotes containing the words dream and/or craft:
“In our wildest aberrations we dream of an equilibrium we have left behind and which we naively expect to find at the end of our errors. Childish presumption which justifies the fact that child- nations, inheriting our follies, are now directing our history.”
—Albert Camus (19131960)
“He has more to impart than to receive from his generation. He is another such a strong and finished workman in his craft as Samuel Johnson was, and, like him, makes the literary class respectable.”
—Henry David Thoreau (18171862)