Draw distance is a computer graphics term, defined as the maximum distance of objects in a three dimensional scene that are drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen.
As the draw distance increases more distant polygons need to be drawn onto the screen that would regularly be clipped. This requires more computing power. This means the graphic quality and realism of the scene will increase as draw distance increases, but the overall performance (frames per second) will decrease. Many games and applications will allow users to manually set the draw distance to balance performance and visuals.
Read more about Draw Distance: Problems in Older Games, Alternatives
Famous quotes containing the words draw and/or distance:
“The logical English train a scholar as they train an engineer. Oxford is Greek factory, as Wilton mills weave carpet, and Sheffield grinds steel. They know the use of a tutor, as they know the use of a horse; and they draw the greatest amount of benefit from both. The reading men are kept by hard walking, hard riding, and measured eating and drinking, at the top of their condition, and two days before the examination, do not work but lounge, ride, or run, to be fresh on the college doomsday.”
—Ralph Waldo Emerson (18031882)
“We have been told over and over about the importance of bonding to our children. Rarely do we hear about the skill of letting go, or, as one parent said, that we raise our children to leave us. Early childhood, as our kids gain skills and eagerly want some distance from us, is a time to build a kind of adult-child balance which permits both of us room.”
—Joan Sheingold Ditzion (20th century)