Draw distance is a computer graphics term, defined as the maximum distance of objects in a three dimensional scene that are drawn by the rendering engine. Polygons that lie behind the draw distance won't be drawn to the screen.
As the draw distance increases more distant polygons need to be drawn onto the screen that would regularly be clipped. This requires more computing power. This means the graphic quality and realism of the scene will increase as draw distance increases, but the overall performance (frames per second) will decrease. Many games and applications will allow users to manually set the draw distance to balance performance and visuals.
Read more about Draw Distance: Problems in Older Games, Alternatives
Famous quotes containing the words draw and/or distance:
“I must have the gentleman to haul and draw with the mariner, and the mariner with the gentleman ... I would know him, that would refuse to set his hand to a rope, but I know there is not any such here.”
—Francis, Sir Drake (15401596)
“I do believe that the outward and the inward life correspond; that if any should succeed to live a higher life, others would not know of it; that difference and distance are one. To set about living a true life is to go on a journey to a distant country, gradually to find ourselves surrounded by new scenes and men; and as long as the old are around me, I know that I am not in any true sense living a new or a better life.”
—Henry David Thoreau (18171862)