Reception
| Dragon Warrior I & II | |
|---|---|
| Review scores | |
| Publication | Score |
| Famitsu | 38/40 30/40 (FC) 30/40 (GBC) |
| GameSpot | 9.6/10 |
| IGN | 8.0/10 |
| Nintendo Power | 8/10 |
The Famicom version of Dragon Warrior II was a financial success in Japan, having sold approximately 2.4 million copies as of March 31, 2003. In 2006, readers of Famitsu magazine voted the game the number 17th best video game of all time.
Dragon Quest II is generally known as a remedy to problems found in the first game, including allowing parties of three characters, having a larger world, better graphics, and the ability to carry more items. Other noted improvements were keys that can be used multiple times and new strategic elements introduced because of larger parties and larger groups of enemies. The game's music is often praised, despite its limited 8-bit capabilities. Considered a classic for the RPG genre, the game is regarded as praiseworthy.
Dragon Quest I + II was the first remake of any Dragon Quest game released in North America, under the Dragon Warrior name. It received fairly high marks, including a 8.0 out of 10 from IGN, a 9.6 out of 10 from GameSpot, and 8 out of 10 from Nintendo Power. It also received the RPGamer's Game Boy Color Award of the Year for 2000.
Together, both the SNES and GBC remakes sold in excess of 1.94 million copies worldwide. With the success of this game, Enix next went on to release Dragon Warrior III for Game Boy Color in 2001, which again was based on a previous unreleased Super Famicom update of the original Famicom Dragon Quest III.
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