Dragon Warrior II - Development

Development

The game world of Dragon Warrior, Alefgard, is included on the world map in Dragon Warrior II (albeit in slightly reduced scale), although the Hero can win the game without ever setting foot there. The song that is played when wandering the fields of Dragon Warrior, "Unknown World", is also played when the Hero is in that area. Dragon Quest II was the first Dragon Quest game to include a game of chance (played with found Lottery Tickets), and was also the first Dragon Quest game to use multiple key types and to include travel doors (warp gates). In the original Famicom version, passwords were used for saving, but the NES version featured a save feature without passwords.

The storyline introduction in Moonbrooke is present exclusively in Dragon Warrior II. In Dragon Quest II, the game starts right with the injured soldier from Moonbrooke entering Midenhall castle, seeking help from its king.

Yuji Horii believed many players would play Dragon Warrior II without playing Dragon Warrior and thus had players search for the other party members.

Read more about this topic:  Dragon Warrior II

Famous quotes containing the word development:

    “I could not undertake to form a nucleus of an institution for the development of infant minds, where none already existed. It would be too cruel.”
    —Henry David Thoreau (1817–1862)

    “Men are only as good as their technical development allows them to be.”
    —George Orwell (1903–1950)

    “Such condition of suspended judgment indeed, in its more genial development and under felicitous culture, is but the expectation, the receptivity, of the faithful scholar, determined not to foreclose what is still a question—the “philosophic temper,” in short, for which a survival of query will be still the salt of truth, even in the most absolutely ascertained knowledge.”
    —Walter Pater (1839–1894)