Dragon Quest VI: Realms of Revelation - Plot - Story

Story

Dragon Quest VI opens as the Hero, Milly, and Carver approach Murdaw, the demon king’s castle. After Milly summons a dragon, the party enters the castle and comes face to face with Murdaw(Mudo"魔王ムドー" in Japanese version). Overpowering the trio, Murdaw appears to destroy each member of the party. The Hero wakes up in Weaver's Peak, and cannot remember anything before the fight with Murdaw. Tania, a young woman from Weaver's Peak, insists that he is her brother.

The Hero is then given a task to get a crown in preparation for the annual Mountain Spirit festival from the elder which takes him to Haggelton. However he finds out the man that is supposed to make the crown has gone out somewhere to the northwest of town and never came back. The hero then heads in that direction and finds a large hole with the crown maker just barely hanging on. The hero attempts to rescue him and succeeds but in the process, slips and falls to the world below. In this mysterious world, the hero finds a nearby town in which the townspeople cannot see him. The hero grabs a tip from one of the townspeople that there's a special well to the north which people went in never came back; thus the hero heads in that direction and returns to his world.

After getting the ceremonial crown from the crown maker for no charge after saving his life, the hero heads back to Weaver's Peak just in time for the festival to begin. During the festival, the hero receives a mysterious vision that a great evil was to take over the world and asks him to leave the village in preparation for this disaster. The next day, the hero finds out that the world that he stumbled onto was called the "Phantom World" and is given a pass by the elder which allows him entry into Somnia, where he can meet the king.

At Somnia, the hero meets Carver, which doesn't seem to remember the hero. The Hero then meets Captain Blade, leader of Somnia's military which gives the potential soldier candidates a task to find a special item in a tower. The hero manages to find this item successfully and formally becomes a soldier of Somnia. After a task which the Hero and Carver work together to get a horse for an old man, Carver also becomes a soldier of Somnia and himself and the hero are given permission to talk to the king where they learn to defeat Murdaw, they need the Mirror of Ra. The Hero and Carver discover another portal similar to the one near Haggleton, which eventually leads them to Port Haven, another town where they can not be seen. Milly, also appearing to have lost her memory, does see them and helps them become visible via Madame Luca's help.

The party discovers a Somnia Castle in the “Phantom World” and learns that the prince is missing and that the Hero looks like him. They also meet Captain Rusty, who bears a striking resemblance to Captain Blade. Gaining entrance to the Moonmirror Tower, the party meets Ashlynn, a woman who was invisible in the “Phantom World” at first, too, and together they find the Mirror of Ra.

The four of them travel to Murdaw's castle, in the original world. After defeating Murdaw, the Hero uses the Mirror on him. Murdaw then turns into the King of Somnia, confused and unaware of what happened. The king reveals that the original world is in fact the Dream World and the Phantom World is the Real World. Upon traveling back to the Real World, the King of Somnia thanks the party for defeating Murdaw in his dreams, but that the real Murdaw lives and that the party must travel to Ghent to retrieve a boat to get to Murdaw's lair. In Ghent, Nevan, a healer, joins the party and allows them to use the Ghent Clan's ship. During the fight with the real Murdaw, the Hero gets is again sent back to Weaver's Peak. However, with the Mirror of Ra, the Hero warps back into the battle and defeats Murdaw.

The Queen of Somnia tells the Hero to discover who he really is. The quest leads the party to Arkbolt, where a terrible monster is blocking a nearby cave. The reward for defeating the monster is the famed Sunderbolt Blade, but before the party can strike the final blow, a warrior by the name of Terry kills the monster, winning the sword. After traveling both worlds, the party learns that Murdaw was not the only evil in the world, having fought several other monsters that all seem to be connected.

In Sorceria, the party learns that this is Ashlynn's home. The elders tell Ashlynn that the Demon Lord is watching her and give her the powerful spell Magic Burst to fight him. The party also learns that the only way to get to the Demon Lord is through Zenith Tower, but to activate the tower, they need to collect the sword, armor, shield, and helmet of legend. While doing so, the Hero meets his double in Real Weaver's Peak, who gets spooked, and speaks 'Y-You. Y-You're m-m-me!', and says that he must prove himself to be faithful to his family if he is to join powers. Returning to Real Somnia, the King and Queen tell the Hero that he is indeed the prince. When he fused with his clone, the Hero gained his memory back, much like Ashlynn and Carver had done.

The party reaches Cloudsgate Citadel and meets Dhuran(デュラン), who claims to have taken over the castle. He summons Terry to fight the party and then fights the party himself. Dhuran then reveals that all the enemies the party has faced were just pawns of Mortamor, the Archfiend. Milly reveals that Terry is her brother and Terry decides to join the party and fight against Mortamor.

Once Cloudsgate Citadel is back to normal, the party speaks to King Zenith who informs them of Mortamor's doings and how to reach the Dread Realm. Mortamor plans on merging both worlds. The party’s horse fuses with Pegasus, allowing the party to fly to the Dread Realm. With the help of two Supreme Sage brothers, Benjamin and Isaac, the party enters Mortamor's Castle. After solving many puzzles, they come face to face with Mortamor and defeat him. Isaac reveals that the Dread Realm is falling apart and Pegasus helps them escape.

In a similar fashion to Dragon Warrior III, the hero's weapons and armor were renamed for this installment in the Zenithian series. They are known as the Sword of Ramias, Armour of Orgo, Shield of Valora and Helm of Sebath. After the events of this game, these armaments become the Zenithian equipment and are renamed as such.

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