Dragon Quest Monsters: Joker - Plot

Plot

The protagonist, Joker, is a young boy who wishes to join the upcoming Monster Scouting Tournament taking place in the Green Bays island cluster. Having been imprisoned for attempting to join without permission, Joker meets with Warden Trump, his father and leader of CELL, a secretive monster research organization. Trump gives Joker permission to join the tournament, but only to spy on the proceedings. After choosing his first monster, Joker heads for Domus Isle.

After being told that the opening ceremony has been postponed, Joker heads for Infant Isle to take the Scout's Pledge. After reaching the peak of the mountain, Joker witnesses a female scout attempting to scout a canine monster. The monster, who, unlike other monsters, can speak the human tongue, derides her attempt to tame him and escapes. The girl introduces herself as Solitaire.

After taking the Scout's Pledge and attending the opening ceremony, presided by Dr. Snap, the head of the Monster Scouting Organization, Joker heads for Xeroph Isle, the desert island. After falling through quicksand into an underground cave, Joker witnesses the monster that Solitaire tried to tame falling unconscious after being attacked by an orc. Joker defeats the orc and takes the wolf to the island scoutpost to be healed, but the staff are unable to do anything due to never seeing him before. Strangely, Dr. Snap appears and heals the creature. Joker overhears Dr. Snap talking to the wolfpup about the Incarnus, a legendary creature that once saved Green Bays from destruction. After Dr. Snap leaves, the creature asks Joker if he would accompany him to a shrine on the island, which he had been attempting to enter when Joker found him. Joker agrees and the beast, Wulfspade, joins him.

Joker and Wulfspade find the shrine and enter the innermost chamber where, after defeating a guardian Golem, Wulfspade transforms into a featherless avian creature, Hawkhart. After Joker agrees to give Hawkhart the Scout's Mark, the prize for winning the tournament, Hawkhart joins him permanently. They travel to Palaish Isle where, after finding the island's shrine and defeating its guardian, Hawkhart transforms again into a primate creature, Cluboon. It is here that the creature reveals to Joker his true identity: the Incarnus. He has appeared again at the sign of a great catastrophe, which he is trying to stop, and each transformation grants him greater power to do so.

After this, Joker travels to Infern Isle, a zombie-infested island where a great disaster once took place, and from there to Celeste Isle, a large island with two great towered temples: the Temple of the Sun and the Temple of the Moon.

Joker competes in the tournament and wins. When he goes to receive the scout's mark, Dr. Snap gives him the mark but then takes the Incarni with him to Infern Isle. After journeying through several different isles a disaster strikes Infern Isle. Joker arrives at Infern Isle and starts scaling up the volcano. Near the entrance to the inner volcano, Joker must battle the Ace of Darkness. After defeating the Ace of Darkness, Joker regains the Incarni. Joker arrives at the peak of the volcano. There awaits Dr. Snap, who transforms into a monster after he absorbs darkonium, and attacks Joker. After Joker wins the battle the Incarni seals the portal and disappears. Later on, after Joker is advised to go back to Infant Isle, the Incarni reappears at the Scout's Stone and rejoins Joker.

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