Dragon Buster - Gameplay - Enemies

Enemies

There are four different types of bosses. Skeleton, Bishop, Wizard and Fafnil which resembles a Brontosaurus. Skeleton Wields a sword and has one basic attack throughout the game. Fafnil only breathes fire but every round you progress through will extend the duration of its fire making it very dangerous to get caught in a corner with. Wizard uses magic to fight you from a long distance and has multiple flying swords to attack you head on and make sure you keep your distance. Bishop uses a halberd to stab you making it difficult to attack from the air or from close range. Bishop also shoots magic balls like Wizard.

The Dragon is the main boss and resides in the castle at the end of each round. Each dragon has a weak point that you must uncover to be able to defeat it quickly. The Dragon breathes flames much like Fafnil but with a bigger area of effect, the Dragon also swings its tail around causing lots of damage.

The Purple Dragon is a special dragon that appears rarely after you defeat the Dragon of a castle. The Purple Dragon steals the princess before Clovis can rescue her. Then you must reach the next castle in the next round to slay the Purple Dragon and rescue the princess you should have rescued in the previous castle.

Besides the main bosses there are multiple enemies scattered throughout each level. These include Golem, Bat, Snake, Will o' the wisp (actually spelled Will-O-The-Wisp in the game), Inosai, Testoll, Coleo Crawler, Crawler, Leapen, Eyeful, Stingray, Slime and Cave shark. Some monsters have variations. Examples include Snake and Bat. Some monsters merely have a pallete swap, while others are a new entity entirely. With the increase in the number of defeated dungeons, the speed and toughness of the enemies greatly increases making the game much more difficult with each cleared round.

There is a special monster called Cave Shark. This monster leeches on to you and drains your life and is extremely troublesome to kill. Your best bet is to exit the level immediately. It appears when a player is standing idle for a long period of time, or most notably when the player finds the exit and chooses not to leave at that moment.

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