Dragon Ball Z: Infinite World - Reception

Reception

Dragon Ball Z: Infinite World was released in North America on November 4, 2008, in Japan on December 4, 2008, in Europe on December 5, 2008. Following its release, Infinite World went on to become the second top-selling game in Japan, selling 76,452 units the first week in the country right behind Professor Layton and the Unwound Future. It was reported that the game, along with Backyard Baseball and Alone in the Dark, helped Atari out of their financial slump with a net 44.5 percent increase.

Despite its sales, the game received mixed to poor reviews and earned aggregated scores of 48/100 on Metacritic, 49.82% on Game Rankings, and a 6.4 on GameStats. Greg Miller of IGN called the gameplay repetitive and concluded his review stating "Do not play Dragon Ball Z: Infinite World." McKinley Noble of GamePro called the Dragon Mission mode too daunting and compared the game's time rings to those of Superman 64. Yet it was still called a satisfying game for true "hardcore" fans of the show. Dakota Grabowski of GameZone stated that the game "couldn’t be anymore insipid even if it tried". Robert Workman of GameDaily called the quests lame, the mini-games ridiculously bad, and the game itself boring. He went on to suggest that players looking for a Dragon Ball Z game buy an earlier title.

However, a few critics were more generous to the game. Chris Selogy of Gamer 2.0 said that "for a PlayStation 2 game, Infinite World looks fine for the most part. It’s not going to be the best looking PS2 game you’ve ever seen, but it captures the DBZ style and looks okay." René Giefing of GamerXP referred to the game as entertaining. Jesús Bella Ceacero of 3DJuegos stated that the game was "a good try to imitate the Burst Limit's combat style". William van Dijk Martín of MeriStation felt that it was a fair adaptation, but the Dragon Mission mode was not enough. He also stated that the game was good and had nothing to do with the third installments of the Budokai and Budokai Tenkaichi series. Frank van Aken of Gamer.nl remarked that if there was an award to give the game, it would be for the storyline within the game. Yet he expressed a dislike for the mini-games as he considered them "terrible" and not fun.

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