Dragon Ball Z: Infinite World - Development

Development

The game was first announced in August 2008 by Atari's French website. The announcement stated that the game was in development by Dimps and would retain many of the qualities found in the Budokai series, yet they would include new innovations such as the Dragon Mission mode and a simplified combat system from Burst Limit. It was also promised that the game's roster would include up to forty playable characters, not including transformations and was given a European release date of sometime in December of that year. Included with the announcement were several screenshots which revealed gameplay of the combat system and four of the mini-games from both the Saiyan and Android sagas. This was followed by an announcement posted on Atari's North American page revealing that they would retain the Infinite World title and a release date sometime in November. Around the same time, V Jump announced the game would be released in Japan and that the game would also utilize the Infinite World title. In September, more information was released stating that the capsule system would be brought back and the audio would include the both English and Japanese voice talent. In October, Famitsu posted more screenshots revealing more mini-games within the Frieza and Cell sagas. On October 15, Atari released a press statement announcing that the game was completed. A few days later the game was unveiled at the Tokyo Game Show.

According to producer Riyo Mito, the game's title Infinite World implies the immense gameplay of the epic Dragon Ball universe within the scope of the game's Dragon Mission mode. The game was specifically chosen for the PlayStation 2 to target fans that did not have access to the PlayStation 3 and Xbox 360 consoles to play the previous title, Burst Limit, at the time.

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