Dragon Ball Z: Burst Limit - Reception

Reception

Following its initial release, the PS3 version became the top selling game in Japan for a total of three months. Beating out its Xbox 360 counterpart, which came in at twelve, and other games including Mario Kart Wii, which came at four, and Ninja Gaiden II, which came in at eight. Atari reported that the game along with Alone in the Dark helped to increase the company's net sales. The game was nominated for a Spike video game award for best fighting game, but lost out to Soul Calibur IV.

Along with its sales the game received positive reviews from various gaming critics. Both the PS3 and Xbox 360 versions earned their own aggregated scores of 71/100 and 72/100 on Metacritic, 72.37% and 73.23% on GameRankings, and 7.7 and 7.9 on GameStats respectively. Chris Roper of IGN felt that the combat mechanics were "simple and deep", but had issues with the extent to which many of the characters and stages were similar to each other. Will Herring of GamePro praised the games visuals and felt that the Drama Pieces integrated well within the Z Chronicles. However, he stated that they didn't seem to work well when applied to the multiplayer mode. Justin Calvert of GameSpot stated the visuals and animation would impress regular gamers, despite referring to the environments as bland. He continued, saying that "the overall look of Burst Limit is definitely greater than the sum of its parts". Phil Theobald of GameSpy felt the lack of content made the game feel a little shallow, but called the game a quality fighting game with an improved game engine that couldn't be denied. GameTrailers praised the game by calling it "a well-rounded package in fighting shape", while keeping its paces with plenty of gaming modes. They also stated that its depth might not please hardcore gamers, but fans or gamers looking for a user friendly fighter might enjoy it. Dakota Grabowski of GameZone stated that it was an excellent game with some drawbacks, such as lack of characters and an under refined online multiplayer. While overall felt the game was a critical success. Matt Cabral of OXM praised the controls and the visuals. He also stated "after countless titles spanning various platforms, we may just have the best Dragon Ball Z game yet".

However some critics were not as pleased with the game overall. Anthony Gallegos of 1up.com was impressed by the game at first but was ultimately disappointed by its lack of innovation. Dale Nardozzi of TeamXbox called much of the games features bare bones. He also complained about the game's sixty dollar price tag, stating that the gameplay didn't justify the game's cost. He recommended as that consumers would be better off getting the game as a trade-in, a rental, or as a loan from a DBZ fan.

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