Dragon Ball Z: Burst Limit - Development

Development

The game was first announced in the December 2007 issue of V Jump magazine. It was stated that the game would utilize 2-D fighting mechanics, the cut scenes would affect the overall gameplay and that it would be released for both the PlayStation 3 and Xbox 360 games consoles the following year in Japan. The January issue of V Jump featured information regarding some of the game's battle mechanics and battle rules. On January 16, Atari issued a press release announcing that they would be distributing the game throughout North America and that they would retain the Burst Limit title. The February issue of V Jump revealed that the game's story mode would extend into at least the Cell saga. Later that month, an early demo of the game was presented at the 2008 Game Developers Conference. It was revealed that the game would feature both the English and Japanese voice cast and that it would be expected to be released sometime in the third quarter. A spread in the March issue of V Jump revealed that the game would feature at least thirty-five playable characters and thirteen battle stages. With some of the featured stages being the Cell arena, the unstable Namek, and Earth's orbit. It would also reveal the cover art and Japanese release date for June 6. Another spread in the April issue of V Jump discussed more on the battle systems and visuals. In May, a playable demo of the game was released on Xbox Live Marketplace and PlayStation Network. On June 10, Atari issued another announcement stating that they had shipped copies of the game to retailers throughout North America. Later that month, the game was unveiled at New York Comic Con for a hands-on demonstration.

According to producer Yasuhiro Nishimura, the game is not a fighting game, but simply "A Dragon Ball Z game". The idea was not to make a game that would be another licensed cash in, but a game that could be held with as much prestige as the manga and anime. As Nishimura went on record stating "We want this to be a new expression of Dragon Ball Z, not just an extension." Naoki Eguchi of Namco Bandai Europe stated that both the PS3 and Xbox 360 versions were produced simultaneously and that the gameplay was similar to Budokai 3 with new improvement integrated. He continued that they were very pleased with the shaders as they allowed "“High-end quality Anime-expressions” and let us create dramatic animations". He would point out, "We do not aim to be “realistic”, but to maintain a high quality “anime” style". Co-producer Yasu Nishimura stated that Shueisha had some involvement with ideas for the game development. The developers also wanted to put emphasis on character sizes. Small characters like Krillin and Kid Gohan move quickly, while larger characters like Broly move slower.

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