Double Fine Productions - Games

Games

  • 2005 Psychonauts – Microsoft Windows, Mac OS X, PlayStation 2, Xbox
  • 2009 Brütal Legend – PlayStation 3, Xbox 360
  • 2010 Costume Quest - PlayStation Network, Xbox Live Arcade, Microsoft Windows (THQ, Dracogen)
  • 2011 Stacking - PlayStation Network, Xbox Live Arcade, Microsoft Windows (THQ, Dracogen)
  • 2011 Iron Brigade (formerly titled Trenched) - Xbox Live Arcade, Microsoft Windows (Microsoft Studios)
  • 2011 Sesame Street: Once Upon a Monster - Xbox 360 with Kinect (Warner Bros. Interactive Entertainment)
  • 2012 Double Fine Happy Action Theater - Xbox Live Arcade with Kinect (Microsoft Studios)
  • 2012 Middle Manager of Justice - iOS
  • 2012 Kinect Party - Xbox Live Arcade with Kinect (Microsoft Studios)
  • 2013 The Cave - Microsoft Windows, PlayStation Network, Nintendo eShop, Xbox Live Arcade (Sega)
  • 2013 Double Fine Adventure (working title) - Microsoft Windows, Mac OS X, Linux, iOS, Android

Double Fine has also produced a few flash games, developed by Klint Honeychurch and showcased on its website.

  • 2007 Epic Saga: Extreme Fighter - A low-res 2D fighting game, complete with moral victory quotes.
  • 2008 My Game About Me: Olympic Challenge - Three minigames focused around Olympic 'events': Eating, Sleeping and Surfing.
  • 2008 Tasha's Game - A platform game in which players use a cat to collect platforms to help Tasha progress through the level.
  • 2009 Host Master and the Conquest of Humor - A point-and-click game in the style of Monkey Island in which Tim Schafer must find jokes for his speech at Game Developer's Conference 2009, which Schafer hosted in real life.

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Famous quotes containing the word games:

    As long as lightly all their livelong sessions,
    Like a yardful of schoolboys out at recess
    Before their plays and games were organized,
    They yelling mix tag, hide-and-seek, hopscotch,
    And leapfrog in each other’s way all’s well.
    Robert Frost (1874–1963)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)

    At the age of twelve I was finding the world too small: it appeared to me like a dull, trim back garden, in which only trivial games could be played.
    Elizabeth Bowen (1899–1973)