Game Design
Like most shooter games, first-person shooters involve an avatar, one or more ranged weapons, and a varying number of enemies. Because they take place in a 3D environment, these games tend to be somewhat more realistic than 2D shooter games, and have more accurate representations of gravity, lighting, sound and collisions. First-person shooters played on personal computers are most often controlled with a combination of a keyboard and mouse. This system has been claimed as superior to that found in console games, which frequently use two analog sticks: one used for running and sidestepping, the other for looking and aiming. It is common to display the character's hands and weaponry in the main view, with a head up display showing health, ammunition and location details. Often, it is possible to overlay a map of the surrounding area.
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Famous quotes containing the words game and/or design:
“Peoples affections can be as thin as paper; life is like a game of chess, changing with each move.”
—Chinese proverb.
“I begin with a design for a hearse.
For Christs sake not black
nor white eitherand not polished!
Let it be weatheredlike a farm wagon”
—William Carlos Williams (18831963)