Doom 64 - Development

Development

Midway's original title of the game was "The Absolution", but the name was changed to "Doom 64" for brand recognition. ("The Absolution" was reused as the name of the last level of the game.) Midway wanted to include every demon from the original games, as well as a few extra levels, into the final product, but deadlines and memory constraints of the small capacity of the N64 cartridges made them scrap the levels and leave a few demons out of the game.

The music and sound effects were done by Aubrey Hodges, who also did the original sound and music for the PlayStation port of Doom two years earlier. The original Doom 64 team was working on a potential Doom 64 2 not long after the first game was released, but decided to scrap it due to the "Doom engine looking dated", and players' attention focusing on Quake and other, more modern 3D shooters.

Read more about this topic:  Doom 64

Famous quotes containing the word development:

    “As a final instance of the force of limitations in the development of concentration, I must mention that beautiful creature, Helen Keller, whom I have known for these many years. I am filled with wonder of her knowledge, acquired because shut out from all distraction. If I could have been deaf, dumb, and blind I also might have arrived at something.”
    —Mark Twain [Samuel Langhorne Clemens] (1835–1910)

    “A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.”
    —Sarah Bernhardt (1845–1923)