Doctor Mid-Nite - Powers, Equipment, and Abilities

Powers, Equipment, and Abilities

McNider possesses the metahuman ability to see perfectly in the dark. Utilizing special infrared lenses, McNider can see in light; later in his life, his lenses become more ineffective as his eyesight continues to deteriorate even further, inhibiting his daylight vision. McNider also employs "blackout bombs" which release pitch-black gas that blind villains even as they allow McNider to see. For a time he uses a weapon called a "cryotuber" which can either control the nervous system of an opponent or fire bursts of heat or cold. He is also a brilliant doctor, and a mathematician, in All-Star Comics #13 he is able to communicate with a Neptunian using mathematical equations. As Starman, McNider uses various star-themed gadgets, including an airship designed by the Red Torpedo. McNider is also a superb athlete and fighter, as well as a gifted physician and author.

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    A child is born with the potential ability to learn Chinese or Swahili, play a kazoo, climb a tree, make a strudel or a birdhouse, take pleasure in finding the coordinates of a star. Genetic inheritance determines a child’s abilities and weaknesses. But those who raise a child call forth from that matrix the traits and talents they consider important.
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