History
Dissection puzzles are an early form of geometric puzzle. The earliest known descriptions of dissection puzzles are from the time of Plato (427–347 BCE) in Ancient Greece, and involve the challenge of turning two equal squares into one larger square using four pieces. Other ancient dissection puzzles were used as graphic depictions of the Pythagorean theorem (see square trisection). A famous ancient Greek dissection puzzle is the Ostomachion, a mathematical treatise attributed to Archimedes; now the two equal squares are turned into one square in fourteen pieces by subdivision of the previous four pieces.
In the 10th century, Arabic mathematicians used geometric dissections in their commentaries on Euclid's Elements. In the 18th century, Chinese scholar Tai Chen described an elegant dissection for approximating the value of π.
The puzzles saw a major increase in general popularity in the late 19th century when newspapers and magazines began running dissection puzzles. Puzzle creators Sam Loyd in the United States and Henry Dudeney in the United Kingdom were among the most published. Since then, dissection puzzles have been used for entertainment and maths education, and creation of complex dissection puzzles is considered an exercise of geometric principles by mathematicians and math students.
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