Disney's Aladdin (video Game) - SNES Version

SNES Version

Aladdin
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Shinji Mikami
Composer(s) Yuki Iwai
Yuko Takehara
Setsuo Yamamoto
Platform(s) SNES, Game Boy Advance
Release date(s) Super Nintendo
  • November 26, 1993
  • November 21, 1993
  • January 27, 1994
Game Boy Advance
  • August 1, 2003
  • March 19, 2004
  • September 28, 2004
Genre(s) Action
Mode(s) Single-player

Aladdin (アラジン, Arajin?) for the SNES was developed and published by Capcom separately from Virgin's version, since Capcom still held Disney licensing rights for Nintendo consoles at the time of the film's release. Although the game is still a side-scrolling platformer, it is significantly different in both presentation and gameplay. Similarly following the movie's storyline, players control Aladdin as he jumps on enemies, vaults off stumps and performs various acrobatic feats to get through levels. Throughout the level, Aladdin can collect apples to throw at enemies and golden scarabs which unlock bonus stages. Throughout each level there are various diamonds (collecting all within a level also unlocking bonus stages), with players able to unlock an extra challenge if they collect 70 red diamonds. The game was later ported to the Game Boy Advance with an extra stage, though all the songs based directly on the original movie were replaced with new music.


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