Discworld MUD - Mechanics

Mechanics

The fundamental game mechanics of the MUD are based on a 'stat/skill' division, with a player's stats (statistics) relating to intrinsic properties, being semi-permanent, and skills (relating to aptitudes) increased by spending experience points to self-teach, or to learn from other player/non-player characters. Skill abilities are based on a diminishing returns system, in which a character's 'bonus', or ability to perform a certain task, is calculated on a logarithmic basis from the character's skill level and a geometric mean of related stats. Levels are uncapped, but also rise in experience point cost per level.

Experience points can be gained in a number of ways — in successful combat with NPCs, in the use of guild points (categorised action points), for exploration of areas, in the completion of quests, the accomplishment of in-game achievements, and simply by waiting — a very slow rate of 'idle XP' is given to players merely for being online.

The skill system contains a number of quirks and odd features; for example, some skills are used in unexpected ways, such as the skill "adventuring.movement.climbing.rock", which, while it is used for climbing rocks, is typically used to climb virtually any surface which isn't a tree or rope, such as a metal drainpipe. Because of the wide range of uses that skills are put to, individual skills are not documented, so working out what skill you need to perform a given task can sometimes be challenging — for example, the skill "adventuring.direction", typically used to avoid getting lost in extreme circumstances, is also the skill used in both reading and crafting maps.

Characters begin with seven lives, which can be replaced in-game. A player who dies with no lives can only be revived by a magical rite that consumes expensive components and requires the cooperation of eight high level wizards. Most PvP deaths do not reduce your life total, but otherwise have the same effects. Before 2012, a player that ran out of lives could not be revived at all.

The majority of the game world is not persistent, resetting areas and objects invisibly, but players' inventories, the contents of rentable houses, and safe deposit box-like vaults are saved.

Read more about this topic:  Discworld MUD

Famous quotes containing the word mechanics:

    It is only the impossible that is possible for God. He has given over the possible to the mechanics of matter and the autonomy of his creatures.
    Simone Weil (1909–1943)

    the moderate Aristotelian city
    Of darning and the Eight-Fifteen, where Euclid’s geometry
    And Newton’s mechanics would account for our experience,
    And the kitchen table exists because I scrub it.
    —W.H. (Wystan Hugh)