Development
The DMM tools and middleware were developed for film and game effects by Pixelux Entertainment over a 6.5 year period starting in 2004. From 2005 through 2008, Pixelux's real-time version of DMM technology was exclusive to LucasArts Entertainment as a part of the Star Wars: The Force Unleashed (TFU) project. The FEM system in DMM utilized an algorithm for fracture and deformation developed by University of California, Berkeley professor, James F. O'Brien, as part of his Ph.D. thesis. O'Brien then worked with a development team led by Pixelux CTO, Eric Parker, to develop code suitable for visual effects work and real-time applications. The DMM tools pipeline was designed and implemented by a team led by Mitchell Bunnell, the CEO of Pixelux.
An ARM version of DMM was incorporated by Pixelux into their DMM Touch iPhone/iPad product.
A version of the DMM Plug-In is included by Autodesk in their release of Maya 2012. The DMM Plug-In runs on all versions of Maya on all platforms in both 32 and 64-bit mode.
Read more about this topic: Digital Molecular Matter
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