DigiPen Institute of Technology - Student Work (Games)

Student Work (Games)

Each year RTIS students are formed into teams ranging from 4-8 developers. Art students are not required to work on the game projects but are awarded credit for participating in Junior level or higher projects. Starting in 2004, Freshman year DigiPen students work with an in-house integrated development environment (IDE) called the ProjectFUN Editor to develop a 2D graphical game. Second semester developing a text-based game over the course of the semester. Sophomore year, students game teams develop graphical games. Junior year requires that games feature 3D Rendering, and often serve as the first real experimentation with physics, artificial intelligence, and networking. Senior year students are significantly less restricted to allow for more artistic control, essentially allowing the students to focus on their specialization or the game's design.

The games are owned and copyrighted by DigiPen and are available for download.

Awards won by student games include:

Year Award Game
2012 Indie Game Challenge Finalist and Gamer's Choice Award Winner Nitronic Rush
2012 Indie Game Challenge Finalist The Fourth Wall
2012 Honorable Mention, Technical Excellence Award, professional category, IGF Nitronic Rush
2012 IGF Student Showcase Honorable Mention Nitronic Rush
2012 IGF Student Showcase Pixi
2012 IGF Student Showcase Nous
2011 PC Gamer The top 10 free PC games of 2011 #2 Nous
2011 Gamasutra Best Of 2011: Top 10 Indie Games #9 Dig-N-Rig
2011 Gamasutra Best Of 2011: Top 10 Indie Games Honorable Mention Nitronic Rush
2011 Inside Gaming Awards 2011 Best Indie Game Nominee Nitronic Rush
2011 Indie Game Magazine Best Free Indie Game Nominee Nitronic Rush
2011 IGF China Best Student Game Void
2011 IGF China Student Competition Finalist Pixi
2011 IGF China Student Competition Finalist Terra
2011 Tokyo Game Show's Sense of Wonder Night Presenter Solstice
2011 PAX 10 Winner A Flipping Good Time
2011 Extra Credits Innovation Awards Nominee A Flipping Good Time
2011 IGF Student Showcase Solace
2011 Indie Game Challenge Finalist Solace
2011 Indie Game Challenge Finalist Subsonic
2010 IndieCade Finalist Solace
2010 PAX 10 Winner Solace
2010 Indie Game Challenge Non-Professional Finalist and Grand Prize Gear
2010 Indie Game Challenge Finalist Dreamside Maroon
2010 IGF Student Showcase Dreamside Maroon
2010 IGF Student Showcase Igneous
2010 IGF Student Showcase Honorable Mention Gear
2009 IndieCade Top 10 Finalist Sowlar
2009 IGF Best Student Game The Power of Paint (Link)
2008 Finalist, Excellence in Visual Art Award, professional category, IGF Synaesthete
2008 IGF Best Student Game Synaesthete (Link)
2008 IGF Student Showcase Empyreal Nocturne
2007 Finalist, Design Innovation Award, professional category, IGF Toblo
2007 IGF Best Student Game Toblo
2007 Slamdance Finalist Toblo
2007 Slamdance Finalist Base Invaders
2007 IGF Student Showcase Base Invaders
2007 IGF Student Showcase Gelatin Joe
2006 Intel's Best Game on the Go Toblo
2006 Northwest Games Festival Audience Award Toblo
2006 Finalist, innovation in game design, professional category, IGF RumbleBox
2006 Slamdance Physics Award RumbleBox
2006 IGF Student Showcase Winner Narbacular Drop
2006 Slamdance Guerilla Gamemaker Competition Finalist Narbacular Drop
2006 GameShadow Innovation In Games Festival & Awards Nomination Narbacular Drop
2006 Game Informer The Top 10 Games You've Never Heard Of Narbacular Drop
2006 Edge Internet Game of The Month Narbacular Drop
2006 Gamasutra Quantum Leap Awards: Most Important Games "Honorable Mention" Narbacular Drop (Link)
2006 IGF Student Showcase Orblitz
2006 IGF Student Showcase Sea of Chaos
2005 IGF Student Showcase Scavenger Hunt
2005 Slamdance Audience Award Scavenger Hunt
2005 IGF Student Showcase Rock Station
2005 Finalist, professional category, IGF Kisses
2004 Winner, innovation in game design, professional category, IGF Bontãgo
2004 IGF Student Showcase Ice Wars
2004 IGF Student Showcase Scrapped
2003 IGF Student Showcase Vektor Space
2003 IGF Student Showcase Crazy Cross
2003 IGF Student Showcase Valence
2003 IGF Student Showcase Mall Monster
2002 IGF Student Showcase Commando Attack Sub
2002 IGF Student Showcase T.H.U.G.S.
2001 IGF Student Showcase MatrixAttack
2001 IGF Student Showcase GenJox

It should also be noted that the Narbacular Drop team was hired by Valve straight out of school to rebuild the game in the Source engine. Thus creating Portal. The team that developed Tag: The Power of Paint was also hired by Valve, leading to the paints in Portal 2.

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