Student Work (Games)
Each year RTIS students are formed into teams ranging from 4-8 developers. Art students are not required to work on the game projects but are awarded credit for participating in Junior level or higher projects. Starting in 2004, Freshman year DigiPen students work with an in-house integrated development environment (IDE) called the ProjectFUN Editor to develop a 2D graphical game. Second semester developing a text-based game over the course of the semester. Sophomore year, students game teams develop graphical games. Junior year requires that games feature 3D Rendering, and often serve as the first real experimentation with physics, artificial intelligence, and networking. Senior year students are significantly less restricted to allow for more artistic control, essentially allowing the students to focus on their specialization or the game's design.
The games are owned and copyrighted by DigiPen and are available for download.
Awards won by student games include:
Year | Award | Game |
---|---|---|
2012 | Indie Game Challenge Finalist and Gamer's Choice Award Winner | Nitronic Rush |
2012 | Indie Game Challenge Finalist | The Fourth Wall |
2012 | Honorable Mention, Technical Excellence Award, professional category, IGF | Nitronic Rush |
2012 | IGF Student Showcase Honorable Mention | Nitronic Rush |
2012 | IGF Student Showcase | Pixi |
2012 | IGF Student Showcase | Nous |
2011 | PC Gamer The top 10 free PC games of 2011 #2 | Nous |
2011 | Gamasutra Best Of 2011: Top 10 Indie Games #9 | Dig-N-Rig |
2011 | Gamasutra Best Of 2011: Top 10 Indie Games Honorable Mention | Nitronic Rush |
2011 | Inside Gaming Awards 2011 Best Indie Game Nominee | Nitronic Rush |
2011 | Indie Game Magazine Best Free Indie Game Nominee | Nitronic Rush |
2011 | IGF China Best Student Game | Void |
2011 | IGF China Student Competition Finalist | Pixi |
2011 | IGF China Student Competition Finalist | Terra |
2011 | Tokyo Game Show's Sense of Wonder Night Presenter | Solstice |
2011 | PAX 10 Winner | A Flipping Good Time |
2011 | Extra Credits Innovation Awards Nominee | A Flipping Good Time |
2011 | IGF Student Showcase | Solace |
2011 | Indie Game Challenge Finalist | Solace |
2011 | Indie Game Challenge Finalist | Subsonic |
2010 | IndieCade Finalist | Solace |
2010 | PAX 10 Winner | Solace |
2010 | Indie Game Challenge Non-Professional Finalist and Grand Prize | Gear |
2010 | Indie Game Challenge Finalist | Dreamside Maroon |
2010 | IGF Student Showcase | Dreamside Maroon |
2010 | IGF Student Showcase | Igneous |
2010 | IGF Student Showcase Honorable Mention | Gear |
2009 | IndieCade Top 10 Finalist | Sowlar |
2009 | IGF Best Student Game | The Power of Paint (Link) |
2008 | Finalist, Excellence in Visual Art Award, professional category, IGF | Synaesthete |
2008 | IGF Best Student Game | Synaesthete (Link) |
2008 | IGF Student Showcase | Empyreal Nocturne |
2007 | Finalist, Design Innovation Award, professional category, IGF | Toblo |
2007 | IGF Best Student Game | Toblo |
2007 | Slamdance Finalist | Toblo |
2007 | Slamdance Finalist | Base Invaders |
2007 | IGF Student Showcase | Base Invaders |
2007 | IGF Student Showcase | Gelatin Joe |
2006 | Intel's Best Game on the Go | Toblo |
2006 | Northwest Games Festival Audience Award | Toblo |
2006 | Finalist, innovation in game design, professional category, IGF | RumbleBox |
2006 | Slamdance Physics Award | RumbleBox |
2006 | IGF Student Showcase Winner | Narbacular Drop |
2006 | Slamdance Guerilla Gamemaker Competition Finalist | Narbacular Drop |
2006 | GameShadow Innovation In Games Festival & Awards Nomination | Narbacular Drop |
2006 | Game Informer The Top 10 Games You've Never Heard Of | Narbacular Drop |
2006 | Edge Internet Game of The Month | Narbacular Drop |
2006 | Gamasutra Quantum Leap Awards: Most Important Games "Honorable Mention" | Narbacular Drop (Link) |
2006 | IGF Student Showcase | Orblitz |
2006 | IGF Student Showcase | Sea of Chaos |
2005 | IGF Student Showcase | Scavenger Hunt |
2005 | Slamdance Audience Award | Scavenger Hunt |
2005 | IGF Student Showcase | Rock Station |
2005 | Finalist, professional category, IGF | Kisses |
2004 | Winner, innovation in game design, professional category, IGF | Bontãgo |
2004 | IGF Student Showcase | Ice Wars |
2004 | IGF Student Showcase | Scrapped |
2003 | IGF Student Showcase | Vektor Space |
2003 | IGF Student Showcase | Crazy Cross |
2003 | IGF Student Showcase | Valence |
2003 | IGF Student Showcase | Mall Monster |
2002 | IGF Student Showcase | Commando Attack Sub |
2002 | IGF Student Showcase | T.H.U.G.S. |
2001 | IGF Student Showcase | MatrixAttack |
2001 | IGF Student Showcase | GenJox |
It should also be noted that the Narbacular Drop team was hired by Valve straight out of school to rebuild the game in the Source engine. Thus creating Portal. The team that developed Tag: The Power of Paint was also hired by Valve, leading to the paints in Portal 2.
Read more about this topic: DigiPen Institute Of Technology
Famous quotes containing the words student and/or work:
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“... in love, barriers cannot be destroyed from the outside by the one to whom the cause despair, no matter what he does; and it is only when he is no longer concerned with them that, suddenly, as a result of work coming from elsewhere, accomplished within the one who did not love him, these barriers, formerly attacked without success, fall futilely.”
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