Digimon Video Games - Fighting Games

Fighting Games

Title Details
Digimon Battle Spirit
Original release dates:
  • October 6, 2001
  • January 13, 2003
  • September 5, 2003
Release years by system:
2001 – WonderSwan Color
2003 – Game Boy Advance
Notes:
  • Developed by Dimps
  • Plot holds that an "unknown Digimon" is born at the corner of the Digital World and begins to terrorize that world as well as a fictional version of Earth. The Digimon and Tamers from both worlds band together to fight it
  • Release on the Game Boy Advance solidified the demise of Bandai's own WonderSwan Color
  • Titled Digimon Tamers: Battle Spirit in Japan
  • Sold 25,296 copies in Japan in its first two weeks of release


Digimon Rumble Arena
Original release dates:
  • December 6, 2001
  • February 24, 2002
  • 2002
Release years by system:
2001 – PlayStation
Notes:
  • Developed by Bandai
  • Pits 24 different Digimon from the anime against each other
  • The 2.5D style of gameplay closely mirrors the Nintendo 64 game Super Smash Bros.
  • Titled Digimon Tamers: Battle Evolution in Japan


Digimon Tamers: Battle Spirit Ver. 1.5
Original release date:
  • April 27, 2002
Release years by system:
2002 – WonderSwan Color
Notes:
  • Developed by Bandai


Digimon Battle Spirit 2
Original release dates:
  • December 7, 2002
  • September 24, 2003
  • August 27, 2004
Release years by system:
2002 – WonderSwan Color
2003 – Game Boy Advance
Notes:
  • Developed by Dimps
  • Characters are drawn from the Digimon Frontier season of the anime
  • Titled Battle Spirits: Digimon Frontier in Japan


Digimon Rumble Arena 2
Original release dates:
  • July 29, 2004
  • September 6, 2004
  • October 15, 2004
Release years by system:
2004 – Nintendo GameCube, PlayStation 2, Xbox
Notes:
  • Developed by Black Ship Games
  • Sequel to Digimon Rumble Arena with increased interactivity in the environments
  • Titled Digimon Battle Chronicle in Japan


Read more about this topic:  Digimon Video Games

Famous quotes containing the words fighting and/or games:

    Land is the only thing in the world that amounts to anything, for ‘tis the only thing in this world that lasts.... ‘Tis the only thing worth working for, worth fighting for—worth dying for.
    Margaret Mitchell (1900–1949)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)