Digimon - Video Games

Video Games

The Digimon series has a large number of video games which usually have their own independent storylines with a few sometimes tying into the stories of the anime series or manga series. The games consists of a number of genres including life simulation, adventure, video card game, strategy and racing games, though they are mainly action role-playing games. The games released in North America are: Digimon World, Digimon World 2, Digimon World 3, Digimon World 4, Digimon Digital Card Battle, Digimon Rumble Arena, Digimon Rumble Arena 2, Digimon Battle Spirit, Digimon Battle Spirit 2, Digimon Racing, Digimon World DS, Digimon World Data Squad, Digimon World Dawn and Dusk, Digimon World Championship, and Digimon Masters.

In late 2009, Bandai created a webpage in Japanese showing a new game to be released in 2010 called Digimon Story: Lost Evolution, which uses the same engine as their predecessors Digimon World DS and Digimon World Dawn and Dusk and was released on July 1, 2010. In February 2010, a website for the online multiplayer game, Digimon Battle Online, was launched, showing it to be based primarily in the world of the Tamers saga and its characters.

In 2011, Bandai posted a countdown on a teaser site. Once the countdown was finished, it revealed a reboot of the Digimon World series titled Digimon World Re:Digitize.

On September 22, 2011, online game publisher Joymax announced the release of an MMORPG game called Digimon Masters, which was developed by the Korean publisher DIGITALIC. The game is currently under OBT (Open Beta Test) with the final release scheduled for October.

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Famous quotes related to video games:

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)