Dig Dug Deeper - Gameplay

Gameplay

The main character, Dig Dug (who also goes by the name of Taizo Hori in other games), is equipped with his usual weapon, the pump. Gameplay progresses as Dig Dug moves from planet to planet, each with a different number of levels, which each have underground levels. On the planet's surface, the gameplay is 3D, and there are a variety of holes. At first, there are no enemies on the surface, but Dig Dug can still fire his pump in eight directions, the usual, plus diagonally. These holes are closed, but when first reaching a level, a Pooka will jump out, opening a mound. If Dig Dug is maneuvered into it, the gameplay will shift to underground mode. This mode is basically the same as the original game, but with few more features described later. The enemies can "ghost" through walls at certain times too. After all but one of the enemies are destroyed, the remaining one will begin to flee at double-speed to the top of the level, which now has a tunnel to the surface. If the player destroys it, the level ends, and Dig Dug appears back on the surface. If it escapes, the same occurs, but now the enemy is on the surface. It still must be killed, but is harder, because its movement is no longer limited to just four directions. Game play goes on like this for the rest of the game.

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