Di Gi Charat - Games

Games

Di Gi Charat Fantasy

A game titled Di Gi Charat Fantasy was released for the Dreamcast. It's a visual novel style game, in which the player takes on the role of a boy with a crush on Dejiko who, along with Dejiko, Puchiko, and Rabi-en-Rose, gets sucked through a dimensional vortex into a fantasy world. The player finds himself alone with Dejiko in a forest, and she's lost her memory. In this game, players are given a very different view of Dejiko, as the amnesia makes her innocent and shy.

This game later was ported to PlayStation 2 and was renamed Digi Charat Fantasy Excellent. Since the PS2 version uses DVD-ROM media, it features improved FMV cutscenes and additional VA.

Di Gi Charat: Dejiko-mmunication I & II

Dejiko-mmunication (でじこミュニケーション, Dejikomyunikēshon?) (is a game series for the Game Boy Advance. On October 25, 2002 the first game was released by Broccoli, the sequel a year later. The games are based on money management. Choosing one of the three main characters of the anime, the player takes the role as the manager of the store with the objective of running the store on the little money available. The game takes aspects of the anime into its gameplay including character art and an instrumental music score of popular songs from the anime composed by Manabu Namiki for the games. The two games were released only in Japan, and, as of yet, have not received English translations. Although the games are very short and simple, as you play through multiple times with different lead characters and different ending scores you can continue to unlock more and more songs and artwork.

Glove on Fight

Dejiko appeared as a selectable character in the 2D fighting game Glove on Fight for the PC. The game contains several popular mascot chacters such as Ecoco and characters from well known visual novels and anime such as To Heart and Shingetsutan Tsukihime. This was a fanmade (or doujinshi) game by the circle French-Bread.

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Famous quotes containing the word games:

    Whatever games are played with us, we must play no games with ourselves, but deal in our privacy with the last honesty and truth.
    Ralph Waldo Emerson (1803–1882)

    The rules of drinking games are taken more serious than the rules of war.
    Chinese proverb.

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)