Devil May Cry 2 - Gameplay

Gameplay

In Devil May Cry 2, the player guides either Dante or Lucia through an urban environment, fighting groups of monsters in fast-paced combat. The game consists of missions with specific goals in the play area of the game itself. The player's performance in each mission is ranked from D (poor/"Don't Worry") to S (excellent/"Showtime") based on the time taken to complete the mission, the amount of Red Orbs collected, the overall "style" displayed during fights, item usage, and damage taken. In contrast to the rest of the gameplay, the style judging system used in the game has been cited as being the harshest in terms of how it judges the player's performance.

Combat itself is based on the "style" the player demonstrates during a fight. The rating the player gains for style is improved by hitting enemies continuously while avoiding damage. This ranges from "Don't Worry", progressing to "Come On!", "Bingo", "Are You Ready?" and peaking at "Showtime". If the character takes damage, the style rating falls back to "Don't Worry".

The game's controls convert short sequences of button presses into complex on-screen actions. New to the series is an evasion button, which allows Dante or Lucia to roll, dodge enemy attacks, or run along walls. Another new feature is a weapon-change button, which allows the player to cycle through ranged weapons without switching to the inventory screen.

The game also features puzzle-solving and exploration elements. Gameplay involves the player examining their surroundings to find items and orbs. Red Orbs are used to acquire new combat powers and abilities for the characters. These Red Orbs are "the blood of demons"; enemies drop them when they are defeated. Dante and Lucia can also purchase items, which allow them to restore their damaged health or even instantly revive should they be killed by an enemy's attack.

The Devil Trigger ability enables Dante and Lucia to transform into a demon form. This changes their appearance, increases their strength and defense, slowly restores health, and enables them to use special attacks and other passive and movement abilities, including increased speed and the power to fly. The Devil Trigger state lasts as long as there is power in the Devil Trigger Gauge, which increases by attacking or taunting enemies in the normal state and decreases by attacking in the Devil Trigger state or using Devil Trigger-only attacks. Unique to this game is the Desperation Devil Trigger — an enhanced form of the Devil Trigger — available to Dante when he is low on health.

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