Cultural Impact
The Devil May Cry series has sold over ten million copies world wide, with each release becoming a Platinum title. Devil May Cry has been cited as the beginning of a sub-genre of action games called "Extreme Combat", which concentrate on powerful heroes fighting hordes of foes with a focus on stylized action. The game has also been described as being the first game that "successfully captured the twitch-based, relentlessly free-flowing gameplay style of so many classic 2D action games". The series has become the game against which other 3D action games are measured, with comparisons in reviews of games including God of War, Chaos Legion, and Blood Will Tell.
Dante's confident and fearless attitude have gained him widespread popularity. He was ranked as the seventh of GameCrush's "Top 10: Most Badass Video Game Characters" list, and third among ScrewAttack's "Top ten coolest video game characters" list. The popularity of the Devil May Cry series led to a line of Devil May Cry action figures produced by Toycom. Japanese company Kaiyodo produced a similar line for Devil May Cry 2 and a Devil May Cry 3 Dante action figure.
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“The only justification for repressive institutions is material and cultural deficit. But such institutions, at certain stages of history, perpetuate and produce such a deficit, and even threaten human survival.”
—Noam Chomsky (b. 1928)
“Too many existing classrooms for young children have this overriding goal: To get the children ready for first grade. This goal is unworthy. It is hurtful. This goal has had the most distorting impact on five-year-olds. It causes kindergartens to be merely the handmaidens of first grade.... Kindergarten teachers cannot look at their own children and plan for their present needs as five-year-olds.”
—James L. Hymes, Jr. (20th century)