Cultural Impact
The Devil May Cry series has sold over ten million copies world wide, with each release becoming a Platinum title. Devil May Cry has been cited as the beginning of a sub-genre of action games called "Extreme Combat", which concentrate on powerful heroes fighting hordes of foes with a focus on stylized action. The game has also been described as being the first game that "successfully captured the twitch-based, relentlessly free-flowing gameplay style of so many classic 2D action games". The series has become the game against which other 3D action games are measured, with comparisons in reviews of games including God of War, Chaos Legion, and Blood Will Tell.
Dante's confident and fearless attitude have gained him widespread popularity. He was ranked as the seventh of GameCrush's "Top 10: Most Badass Video Game Characters" list, and third among ScrewAttack's "Top ten coolest video game characters" list. The popularity of the Devil May Cry series led to a line of Devil May Cry action figures produced by Toycom. Japanese company Kaiyodo produced a similar line for Devil May Cry 2 and a Devil May Cry 3 Dante action figure.
Read more about this topic: Devil May Cry
Famous quotes containing the words cultural and/or impact:
“To begin to use cultural forces for the good of our daughters we must first shake ourselves awake from the cultural trance we all live in. This is no small matter, to untangle our true beliefs from what we have been taught to believe about who and what girls and women are.”
—Jeanne Elium (20th century)
“As in political revolutions, so in paradigm choicethere is no standard higher than the assent of the relevant community. To discover how scientific revolutions are effected, we shall therefore have to examine not only the impact of nature and of logic, but also the techniques of persuasive argumentation effective within the quite special groups that constitute the community of scientists.”
—Thomas S. Kuhn (b. 1922)