Destruction Derby - Reception

Reception

Reception
Review scores
Publication Score
GameSpot 6.8 out of 10
IGN 6.7 out of 10
PC Gamer US 88%
Computer and Video Games 3 out of 10
The Electric Playground 9 out of 10
GamePro 4.5 out of 5
Game Informer 7.25 out of 10
GameFan 92 out of 100

A writer for GamePro called Destruction Derby "the most raucous racing experience of the fall". He believed that its "graphics are almost all you could want for a game" of this type, but wrote that "nothing here stands out as graphically spectacular". He complained that the game does not let players customize cars, and he disliked its lack of split-screen multiplayer. He summarized, "Limited options keep Destruction Derby out of the winner's circuit, but this rowdy stock-car racer still generates a stadium full of thrashin' fun." Victor Lucas of The Electric Playground stated that "the beauty of the game" is the strategy involved in making "calculated strikes" against enemy vehicles, and he wrote, "If you go all out and try to make big noise on the track, more than likely you'll be limping to the scrap yard in seconds." He believed that the game's Stock Car racing mode "is no match for the white knuckle inertia of either Wipeout or Ridge Racer", and that the demolition derbies in The Bowl were "most fun to be had" in the game. He praised the game's graphics and physics, and concluded, "Destruction Derby is a winner in every capacity."

Lee Buchanan of PC Gamer US praised "the spectacular visuals that bring to life the most jarring collisions I've seen on a computer", and he noted that " damage is depicted beautifully". Like Lucas, he wrote that the player "can't just mindlessly smash into other cars; this is thinking man's destruction". Although he found the game too easy "even at the toughest difficulty level", he found this to be a minor issue that did not detract from the experience. He considered the game's online play to be a high point, and he finished, "Destruction Derby is a blast, and a welcome change of pace from high-end driving simulations." Peter Olafson of Computer Gaming World called the game "a great simulation" of demolition derbies, and he wrote that the wrecks are "convulsive and realistic". He believed that the game "has never-before-seen quality that will instantly make it a showpiece game to demonstrate to open-mouthed friends and relatives", and he considered the car damage to be "especially marvelous—and unprecedented for this sort of game". However, he found that its "useful life span is surprisingly short" and he hoped for a track editor in its sequel. He summarized, "Despite its limitations, this is a great game, but it has a lot more potential."

Reviewing the game's Sega Saturn version, Kim Randell of Computer & Video Games noted its "inferior graphics" that do not have "the sheen and glossiness of its PlayStation counterpart". Randell believed that it was a "haphazard conversion" that was made "much too late". Erik Reppen of Game Informer wrote that it "doesn't seem fair to compare" the Nintendo 64 release to the PlayStation version, and he complained that car damage does not hinder performance. He said that it would more accurately be described as "Destruction Derby Arcade". He found that the game was far too easy for "experienced racers and big fans of the franchise" to enjoy, and finished, "It was fun, but I wouldn't buy it." Aaron Boulding of IGN believed that Destruction Derby 64 came too long after the original version, and that it was "a shadow of the outdated PSX game". He complained about the "bland backgrounds and flat textures" and noted that the graphics are "grainy" and suffer from slowdown; but he enjoyed the car damage visuals. Boulding liked the split-screen multiplayer and called the new capture the flag mode the game's best aspect, but he concluded that "even may not make it worth a rental".

GameFan's Levi Buchanan praised Destruction Derby 64 as "the best racer for the Nintendo 64 this year", and he lauded its "simplistic control" as a remedy for the complex controls that he believed had "ruined the PlayStation versions". He liked its graphics but wrote that its music "isn’t too hot". Buchanan enjoyed its multiplayer component and wrote that "the slowdown when all four join in is minima—nice programming on the part of Looking Glass". Although he complained that the game's vehicle damage is not "segmented throughout your car", he concluded by calling the game "pure, unadulterated fun has enough tracks and hidden vehicles to keep you playing for a very long time". Jeff Gerstmann of GameSpot wrote, "Graphically, Destruction Derby 64 surpasses the old PlayStation games by quite a bit - not that that is a particularly hard thing to do". He found that its framerate was adequate even in split-screen mode, and concluded that it was "a better game than its PlayStation counterparts". He finished, "Give it a rent next time you're rounding up the posse for a day of gaming."

Destruction Derby spawned the Destruction Derby series, and was directly followed by Destruction Derby 2 in 1996. Later entries include Destruction Derby Raw (2000) and Destruction Derby: Arenas (2004), both of which were developed by Studio 33.

Read more about this topic:  Destruction Derby

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