Development
The original Descent runs under DOS and is (with some tweaking) playable on 386-based PCs at 33 MHz. However, for good-quality rendering with full-screen view and better than minimal render depth, a 486 running at least 66 MHz is required. For maximum rendering quality, a faster Pentium CPU is required; with the release of the Pentium, the performance requirements were no longer an issue. While Descent generally runs fine on PC's using Windows 95, it is not compatible with Windows XP. Descent was ported to Apple's Power Macintosh in 1996 and both versions support multiplayer network play over a variety of protocols. A console port of Descent was created for the Sony PlayStation. Another console port for the Sega Saturn was developed and was internally playable, but never released. Interplay, the publisher, as well as Parallax, the developer lost faith in the economic viability of the project.
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