Descent II - Plot

Plot

After the player has destroyed all of the mines in the solar system in the original Descent, he stops in the Asteroid belt for refueling. Dravis then contacts him and blackmails him to accept a new mission:

"If you've studied your standard mercenary agreement, you would notice that PTMC reserves the right to keep you on retainer for up to 72 hours, post-mission. If you choose to decline further service, we may consider you in default of your contract, and your fee may be suspended, pending litigation. Good luck Material Defender. Dravis out."

The player's ship is fitted with a prototype warp core. The player is then sent to clear out all of PTMC's thirty deep space mines, the last of which seems to run all through a planetoid, which is revealed in the final cutscene to be a large spaceship.

After it breaks apart, the Material Defender radios in to alert Dravis to his return home, but his warp drive malfunctions and he ends up in an unknown location. The camera then fades to that location and the ship appears, drifting towards the camera while it zaps itself with bolts of electricity.

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