Depth Perception - Monocular Cues

Monocular Cues

Monocular cues provide depth information when viewing a scene with one eye.

  • Motion parallax – When an observer moves, the apparent relative motion of several stationary objects against a background gives hints about their relative distance. If information about the direction and velocity of movement is known, motion parallax can provide absolute depth information. This effect can be seen clearly when driving in a car. Nearby things pass quickly, while far off objects appear stationary. Some animals that lack binocular vision due to wide placement of the eyes employ parallax more explicitly than humans for depth cueing (e.g. some types of birds, which bob their heads to achieve motion parallax, and squirrels, which move in lines orthogonal to an object of interest to do the same).
  • Depth from motion – One form of depth from motion, kinetic depth perception, is determined by dynamically changing object size. As objects in motion become smaller, they appear to recede into the distance or move farther away; objects in motion that appear to be getting larger seem to be coming closer. Using kinetic depth perception enables the brain to calculate time to crash distance (aka time to collision or time to contact - TTC) at a particular velocity. When driving, we are constantly judging the dynamically changing headway (TTC) by kinetic depth perception.
  • Perspective – The property of parallel lines converging at infinity allows us to reconstruct the relative distance of two parts of an object, or of landscape features.
  • Relative size – If two objects are known to be the same size (e.g., two trees) but their absolute size is unknown, relative size cues can provide information about the relative depth of the two objects. If one subtends a larger visual angle on the retina than the other, the object which subtends the larger visual angle appears closer.
  • Familiar size – Since the visual angle of an object projected onto the retina decreases with distance, this information can be combined with previous knowledge of the object's size to determine the absolute depth of the object. For example, people are generally familiar with the size of an average automobile. This prior knowledge can be combined with information about the angle it subtends on the retina to determine the absolute depth of an automobile in a scene.
  • Aerial perspective – Due to light scattering by the atmosphere, objects that are a great distance away have lower luminance contrast and lower color saturation. In computer graphics, this is often called "distance fog". The foreground has high contrast; the background has low contrast. Objects differing only in their contrast with a background appear to be at different depths. The color of distant objects are also shifted toward the blue end of the spectrum (e.g., distant mountains). Some painters, notably Cézanne, employ "warm" pigments (red, yellow and orange) to bring features forward towards the viewer, and "cool" ones (blue, violet, and blue-green) to indicate the part of a form that curves away from the picture plane.
  • Accommodation – This is an oculomotor cue for depth perception. When we try to focus on far away objects, the ciliary muscles stretch the eye lens, making it thinner, and hence changing the focal length. The kinesthetic sensations of the contracting and relaxing ciliary muscles (intraocular muscles) is sent to the visual cortex where it is used for interpreting distance/depth. Accommodation is only effective for distances less than 2 meters.
  • Occlusion (also referred to as interposition) – Occlusion (blocking the sight) of objects by others is also a clue which provides information about relative distance. However, this information only allows the observer to create a "ranking" of relative nearness. The presence of monocular occlusions consist of the object's texture and geometry. Monocular occlusions are able to reduce the depth perception latency both in natural and artificial stimuli.
  • Curvilinear perspective – At the outer extremes of the visual field, parallel lines become curved, as in a photo taken through a fish-eye lens. This effect, although it is usually eliminated from both art and photos by the cropping or framing of a picture, greatly enhances the viewer's sense of being positioned within a real, three dimensional space. (Classical perspective has no use for this so-called "distortion", although in fact the "distortions" strictly obey optical laws and provide perfectly valid visual information, just as classical perspective does for the part of the field of vision that falls within its frame.)
  • Texture gradient – Fine details on nearby objects can be seen clearly, whereas such details are not visible on faraway objects. For example, on a long gravel road, the gravel near the observer can be clearly seen in terms of shape, size and colour. In the distance, the road's texture cannot be clearly differentiated.
  • Lighting and shading – The way that light falls on an object and reflects off its surfaces, and the shadows that are cast by objects provide an effective cue for the brain to determine the shape of objects and their position in space.
  • Defocus blur – Selective image blurring is very commonly used in photographic and video for establishing the impression of depth. This can act as a monocular cue even when all other cues are removed. It may contribute to the depth perception in natural retinal images, because the depth of focus of the human eye is limited. In addition, there are several depth estimation algorithms based on defocus and blurring. Some jumping spiders are known to use image defocus to judge depth.
  • Elevation – When an object is visible relative to the horizon, we tend to perceive objects which are closer to the horizon as being farther away from us, and objects which are farther from the horizon as being closer to us.

Read more about this topic:  Depth Perception

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