Defender (video Game) - Reception

Reception

Initially, the game slowly gained popularity. Defender did not attract much attention at the 1980 AMOA show. In retrospect, Jarvis believed many passersby were intimidated by its complexity. The game, however, was well received in arcades, and crowds gathered around the cabinet during its first nights of play testing. The success spurred Williams to release a cocktail version as well. Defender eventually became Williams' best selling arcade game, with over 55,000 units sold worldwide. By 2004, the game was a popular collector's item; the upright cabinets were common, while the cocktail models were more rare. Since its release, it has become one of the highest grossing arcade games ever, earning over US$1 billion. Williams employee Larry Demar was surprised at the game's popularity, stating that it was the only game he'd seen able to earn that quantity of quarters. Six months after its release, the game was one of the top earners in the United States video game industry. Mark Stearny of JoyStik magazine called Defender the most successful game in 1981, commenting that it outperformed Pac-Man.

The game garnered praise for its graphics, audio, and gameplay features. Cuciz lauded Defender's challenging gameplay, commenting that it is representative of what other games should be. He described the graphics as "beautiful", citing the varied sprites and flashing explosions. Matt Barton and Bill Loguidice of Gamasutra stated the audio-visuals and gameplay's depth balanced the excessive difficulty. They praised the game's "catch and rescue" feature, as well as the minimap. Cuciz also praised the minimap, stating that the game is impossible without it and that it allows players to plan strategies. Author John Sellers praised the audio-visuals and the connection between the game's plot and gameplay. At the time of its release, Stan Jarocki, director of marketing at then competitor Midway Manufacturing, described the game as "amazing". In 2008, Guinness World Records listed it as the number six arcade game in technical, creative, and cultural impact. That same year, Retro Gamer rated the game number ten on their list of "Top 25 Arcade Games", citing it as a technical achievement and a difficult title with addictive gameplay. Also in 2008, Edge ranked Defender the sixth best game from the 1980s. The editors described its design as very "elegant" despite a lack of narrative and characters.

Defender is often described as one of the most difficult games in the industry. GameDaily rated Defender the ninth most difficult game, citing the attack and rescue gameplay. Author Steven L. Kent called it "one of the toughest games in arcade history". He also stated that novice players typically are able to play only a few seconds, and that enthusiasts saw proficiency at the game as a "badge of honor". GameSpy's David Cuciz echoed similar comments. Sellers described Defender's difficulty as "humbling", saying that few could play it with proficiency. He further stated, however, that players would continue to play despite the difficulty. Author David Ellis attributes the game's success to its challenging design. Its difficulty is often attributed to its complex control scheme. Edge magazine called Defender "one of the most difficult-to-master" games, describing its controls as "daunting". Retro Gamer editor Craig Grannell called the game and controls "ruthless" and "complex" respectively.

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