Death Jr. - Plot

Plot

The game, movie, and comic book are about the teenage son of the Grim Reaper, named DJ. His father tried many times (all of them failed) to stop his son from creating chaos at every school he has been in. Now is DJ's last chance. If he creates chaos one more time, he'll be sent to military school. He meets his new friends at this school: Pandora, a girl with Obsessive-Compulsive Disorder and a thing for locked boxes; Stigmartha, a girl who has holes in her hands and bleeds from them whenever she's nervous; Smith and Weston, conjoined twins who are very smart and conjoined at the head; The Seep, an armless, legless, foul-mouthed kid in a vat; and The Dead Guppy, a character who speaks for himself.

The friends go on a field trip to a museum, where they find a locked box that Pandora wants opened, so DJ opens it to impress her. Unfortunately, all hell breaks loose and demons run amok. It's up to DJ to stop them, revert the town back to normal, all the while making sure dad doesn't find out.

In the game, the player has a variety of guns ranging from pistols to a rocket launcher. The controls are simple. The player moves around with the analog nub and attacks people with the square and circle buttons. There is a lot of emphasis in the game on the combos which can be achieved by linking attacks to each other very soon. Death Jr. is a fairly short game with short cut scenes and various enemies. It is worth noting that although Death himself, DJ's father, appears on the cover of the game's case, he does not actually appear in-game.

Read more about this topic:  Death Jr.

Famous quotes containing the word plot:

    There comes a time in every man’s education when he arrives at the conviction that envy is ignorance; that imitation is suicide; that he must take himself for better for worse as his portion; that though the wide universe is full of good, no kernel of nourishing corn can come to him but through his toil bestowed on that plot of ground which is given him to till.
    Ralph Waldo Emerson (1803–1882)

    But, when to Sin our byast Nature leans,
    The careful Devil is still at hand with means;
    And providently Pimps for ill desires:
    The Good Old Cause, reviv’d, a Plot requires,
    Plots, true or false, are necessary things,
    To raise up Common-wealths and ruine Kings.
    John Dryden (1631–1700)

    Trade and the streets ensnare us,
    Our bodies are weak and worn;
    We plot and corrupt each other,
    And we despoil the unborn.
    Ralph Waldo Emerson (1803–1882)