History
The original release is by Webfoot Technologies in 1997 as version 1.03 of the game, followed shortly after with versions 1.04 and 1.11 to fix some bugs with unsolvable rooms and levels. This early version is commonly known as Webfoot DROD.
In 2000, the original author of the game, Erik Hermansen, got permission from Webfoot to release the game as open source. With the help of several volunteers, he recreated the game from scratch, rewriting the entire game engine and creating improved graphics and new music for it. The main game screen, however, remained mostly the same as the original Webfoot version. This version, version 1.5, is commonly known as Caravel DROD, and was first released in late October 2002.
Version 1.6, also called DROD: Architects' Edition, included improvements to some of the graphics, but most importantly a level editor, and was released in 2003. Community-designed rooms and levels are grouped together in packages called "holds", and extend the gameplay beyond the community-imposed challenges of previous versions.
The sequel to 1.6, DROD: Journey to Rooted Hold, was released in April 2005 for Windows, Linux, and Mac. Also called DROD 2.0, the game includes many new additions and improvements, such as an expanded plot complete with in-game dialogue, higher resolution graphics; better user interfaces in both the editor and in game; new monsters and puzzle elements; additional customizability for holds, scripting system and connectivity to an online DROD database.
A commercial remake of the original DROD game was also released under this engine, named DROD: King Dugan's Dungeon. Several commercial add-on holds have also been released for this engine as 'Smitemaster's Selections'.
The third game in the series, DROD: The City Beneath, or DROD 3.0, was released in April 2007. It includes all the features of Journey to Rooted Hold, plus a complete new official hold with in-game dialog, 3 new design styles, and further enhanced customizability and networking. Cutscenes support, lighting system and variables that allow non-linear plot progression are the most prominent new features of DROD:TCB.
As an extra game, DROD RPG was released on September 12, 2008. Created by Mike Rimer, DROD RPG is a DROD game coupled with several RPG elements including hitpoints, equipment, and the ability to change weapons. The game turns CaravelGames in a new direction and features a new character, Tendry, who tries to find his way to the surface world. Some of the older puzzle elements were changed to reflect the RPG style, including keys to open doors that used to open under certain conditions.
A fifth game named DROD 4: Gunthro and the Epic Blunder was released April 1, 2012 - it included a couple of new game elements, and 3 new styles, as well as the inclusion of some more scripting capabilities. DROD 4 is an interlude of the original story, and, although it was released after the others, is set before King Dugan's Dungeon.
Adobe Flash version of the games were released in June 2012.
Read more about this topic: Deadly Rooms Of Death
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