Dark Sun: Wake of The Ravager - Gameplay

Gameplay

Wake of the Ravager shares the same engine and gameplay as its predecessor, but with slightly different graphics (most obviously, the use of larger character sprites). The engine uses a top-down view of the world. Players control a party of one to four characters. The game can be started with a pregenerated party, or the player may create their own or import characters from Shattered Lands. As with other Dungeons & Dragons computer titles, combat features prominently in the game play; in the Dark Sun series, combat is turn-based. Like its predecessor, Ravager also incorporates elements unique to the Dark Sun campaign setting, including unique character races (the Mul and the insectoid thri-kreen (Though thri-kreen appear in both Pool of Radiance and Curse of the Azure Bonds)) and extensive use of psionics.

The game has several bugs, some of which result in a crash, others resulting in the game not winnable. For example, due to game engine limitations, graphics for doorways or items may disappear. Some of these issues were addressed in the 1.02 and 1.1 patches.

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