Dark Fall II: Lights Out - Plot

Plot

It is 1912. The shores of Trewarthan, England are dangerous and have cost many ships and lives. Benjamin Parker, a cartographer has been sent to map the area in order to allow a safer passage. Upon arriving however, he notices that there is a lighthouse on an island out at sea. Why would the area need to be mapped if an operational lighthouse is already here to warn ships of danger? Benjamin soon learns from his employer that something is happening at the lighthouse and the keepers may be in danger.

As the game unfolds, you discover a sinister enemy has been behind the disappearances of many people at Fetch Rock, the island on which the lighthouse is built. Throughout the game you traverse through four different time periods as you try to stop whatever evil is under the Fetch Rock lighthouse from claiming any more lives.

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    We have defined a story as a narrative of events arranged in their time-sequence. A plot is also a narrative of events, the emphasis falling on causality. “The king died and then the queen died” is a story. “The king died, and then the queen died of grief” is a plot. The time sequence is preserved, but the sense of causality overshadows it.
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