Plot
It is 1912. The shores of Trewarthan, England are dangerous and have cost many ships and lives. Benjamin Parker, a cartographer has been sent to map the area in order to allow a safer passage. Upon arriving however, he notices that there is a lighthouse on an island out at sea. Why would the area need to be mapped if an operational lighthouse is already here to warn ships of danger? Benjamin soon learns from his employer that something is happening at the lighthouse and the keepers may be in danger.
As the game unfolds, you discover a sinister enemy has been behind the disappearances of many people at Fetch Rock, the island on which the lighthouse is built. Throughout the game you traverse through four different time periods as you try to stop whatever evil is under the Fetch Rock lighthouse from claiming any more lives.
Read more about this topic: Dark Fall II: Lights Out
Famous quotes containing the word plot:
“If you need a certain vitality you can only supply it yourself, or there comes a point, anyway, when no ones actions but your own seem dramatically convincing and justifiable in the plot that the number of your days concocts.”
—John Ashbery (b. 1927)
“Jamess great gift, of course, was his ability to tell a plot in shimmering detail with such delicacy of treatment and such fine aloofnessthat is, reluctance to engage in any direct grappling with what, in the play or story, had actually taken placeMthat his listeners often did not, in the end, know what had, to put it in another way, gone on.”
—James Thurber (18941961)
“The plot thickens, he said, as I entered.”
—Sir Arthur Conan Doyle (18591930)