Dark Chronicle - Development

Development

Graphically, Dark Chronicle departs from the style of Dark Cloud completely by using cel-shading. The main characters have a higher polygon count than the supporting characters, composed of 2500 to 3000 polygons as opposed to 1500 to 2000 for supporting characters. The game's graphics were created with Softimage 3D. Event scenes utilized the same models that were used in the normal gameplay, both of which were generated in real-time. Because of this, even costume changes could be carried over from gameplay to events. Akihiro Hino, a Level-5 producer, stated that "smooth transitions between gameplay and event scenes help increase the empathy for the game." Soft textures were used to create a uniform feel for the visuals and minimize the computer generated appearance of the cel-shading. Texture mapping was also used occasionally to emulate lighting. The game's production took almost two years. The CG production and game development occurred concurrently.

Read more about this topic:  Dark Chronicle

Famous quotes containing the word development:

    Every new development for the last three centuries has brought men closer to a state of affairs in which absolutely nothing would be recognized in the whole world as possessing a claim to obedience except the authority of the State. The majority of people in Europe obey nothing else.
    Simone Weil (1909–1943)

    ... work is only part of a man’s life; play, family, church, individual and group contacts, educational opportunities, the intelligent exercise of citizenship, all play a part in a well-rounded life. Workers are men and women with potentialities for mental and spiritual development as well as for physical health. We are paying the price today of having too long sidestepped all that this means to the mental, moral, and spiritual health of our nation.
    Mary Barnett Gilson (1877–?)

    The experience of a sense of guilt for wrong-doing is necessary for the development of self-control. The guilt feelings will later serve as a warning signal which the child can produce himself when an impulse to repeat the naughty act comes over him. When the child can produce his on warning signals, independent of the actual presence of the adult, he is on the way to developing a conscience.
    Selma H. Fraiberg (20th century)