Dark Avatar - New Features

New Features

On October 9, 2006, Stardock owner Brad Wardell announced that the release of Dark Avatar was being pushed back to February 2007.

As you guys gave us suggestions and new ideas we realized that we didn't want to have to wait until some future sequel to add in those features. So we're going to push the release date of the expansion pack to around the 1-year anniversary of the release of Galactic Civilizations II: Dread Lords

New features include:

  • New parts to re-customize the player's ships.
  • Certain species can thrive on worlds otherwise uninhabitable to other races until advancements in terraforming technology.
  • Asteroids are mineable and give resources.
  • Espionage and sabotage.
  • New AI options.
  • Diplomatic treaties.
  • Visual make-over.
  • Mega-events that can be set to intentionally destabilize the playing field from time to time, to keep things interesting.
  • Race-specific super abilities.
  • A streamlined tech tree that adds a few technologies and groups variations together on the tree view, so that e.g. technologies "Sensors" through "Sensors mark IV" take up one slot instead of four.
  • Ship templates.

Read more about this topic:  Dark Avatar

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