Dark Age of Camelot

Dark Age Of Camelot

Dark Age of Camelot (DAoC) is a 3D medieval fantasy MMORPG, released on October 10, 2001 in North America and in Europe shortly after through its partner GOA. The game celebrated its 10th anniversary in 2011.

The game combines Arthurian lore, Norse mythology and Irish Celtic legends with a dash of high fantasy. It is set in the period after King Arthur's death and his kingdom has split into three parts which are in a constant state of war with each other.

DAoC includes both Player versus Environment (PvE) and Realm versus Realm (RvR) combat. Players can choose to adventure alone or join groups. Players may also join battlegroups, which are formed so all members are able to get completion of credit in large-scale PvE encounters and for communication purposes in RvR.

Player vs. Player combat takes the form of Realm versus Realm, a term which DAoC invented. RvR is restricted to the zone New Frontiers where action ranges from massive battles to one vs one fights. Players are awarded realm points for each enemy realm player they kill. After gaining a certain number of realm points, a player gains a Realm Rank. While gaining Realm Ranks, a player gains Realm Ability Points, one for each rank you gain. Players are able to purchase with their realm abilities points certain skills unique to their class. Participating in RvR combat is strictly voluntary in DAoC and free-for-all PvP only exists on a dedicated server.

PvE focuses on defeating monsters found in dungeons, the open world, and RvR zones. Players earn experience points towards obtaining levels by killing both monsters and enemy players. Gaining levels yields new skills, abilities, and access to expansion areas. The current maximum level is 50. Expansions to the game offer alternative advancement type levels that grant additional abilities to level-50 players.

Read more about Dark Age Of CamelotDevelopment, Interface, Realms, Races, Classes, Server Types, Realm Vs. Realm, Expansions, Campaigns, Storyline, Economics, Guilds, Subscriber Base, Server Clustering, Server Emulation, Influence

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