Concept and Creation
Shortly after the release of Street Fighter II, rival company SNK released their own fighting game, Art of Fighting. The principal character of this series, Ryo Sakazaki, bore a resemblance in appearance and name to Ryu, as well as other aesthetic similarities to Ken, wearing an orange gi and sporting blonde hair.
In humorous retaliation, Street Fighter II co-designer Akiman drew an artwork of Sagat holding a defeated opponent by the head during the release of Street Fighter II: Champion Edition. The defeated opponent wore an attire similar to Ryo's: an orange karate gi with a torn black shirt underneath and geta sandals; but had long dark hair tied to a ponytail like Robert Garcia, another character from the Art of Fighting series. This character design would become the basis of Dan, who was introduced as a secret character in Street Fighter Alpha until finally becoming a selectable character by default in the game's sequel, Street Fighter Alpha 2. His fireball is telling: instead of using both hands to unleash his Gadōken, as Ryu and Ken do for the Hadōken, he propels it with one hand, like Ryo, Robert and Yuri do for the Kooh-ken (though Dan's Gadōken has pitifully short range and does mediocre damage. It only gains longer range when you use the super version of the move, the Shinkū Gadōken). Dan can also taunt infinitely like the Art of Fighting games, unlike his fellow Street Fighter Alpha characters who can only taunt once per round in the Alpha series.
When developing Street Fighter IV, executive producer Yoshinori Ono emphasized Dan as a character he strongly wanted to have appear in the game, stating that while the character's personality and actions earned him the label of a joke character, he felt Dan was a very technical fighting game character that could be used well and bring something unique to the game. In a later interview, he emphasized his desire to have Dan in the game again, citing the then-unveiled inclusion of Sakura Kasugano in home versions as added incentive.
Read more about this topic: Dan Hibiki
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