Da Capo II - Gameplay

Gameplay

The gameplay in Da Capo II utilizes the same system used in Da Capo, in which little interaction is required from the player as most of the duration of the game is spent on simply reading the text that will appear on the screen; this text represents either dialogue between the various characters, or the inner thoughts of the protagonist. Every so often, the player will come to a "decision point" where he or she is given the chance to choose from options that are displayed on the screen, typically two to three at a time. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction, depending on which choice the player makes. The consequences of these decisions varies, in which they may either affect the protagonist, Yoshiyuki's action, or his location. At the beginning of the gameplay, the player will mostly be given choices based on the protagonist's actions, but is soon introduced to choices based on locations and the alarm clock. Choices based on locations are accompanied by an image of a heroine, to allow the choices to be easier. The player may also adjust the protagonist's alarm clock, determining the events which occurs the following morning in the game.

There are six main plot lines that the player will have the chance to experience, one for each of the heroines in the story. In order to view the six plot lines to their entirety, the player will have to replay the game multiple times and choose different choices during the decision points in order to further the plot in an alternate direction. The game is split into three main parts: the first story arc revolves around an upcoming Christmas party, the second arc takes place during the winter holiday break, and the last arc is back at school in the new year.

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