Production
D began production in 1994 for the 3DO console. With use of only three Amiga computers, WARP was able to harness impressive 3D visuals.
Because the storyline and graphic FMVs were more horrifying than any video game that had yet been released, head developer Kenji Eno resorted to a trick in order to get D published. The game was originally developed with no storyline, and Eno kept the story sequences a secret even from the other members of WARP. When the game was finished, he submitted a "clean" version (i.e. without the violent and disturbing story content of the complete version) for approval. He deliberately submitted the master late, knowing that part of the penalty was that he would have to deliver it by hand to the manufacturers in the USA. While on the plane ride to the USA, he switched the phony "clean" discs with the finalized discs, thus completely bypassing all censorship.
Though it sold extremely well in Japan, D initially failed to make an impact in the US. Nevertheless Acclaim took it upon themselves to not only port D over to the Sega Saturn, Sony PlayStation and PC, but to localize all three versions to both the USA and Europe. While most of these releases sold well, Sony failed to manufacture enough units of the PlayStation version to match preorders, resulting in sales of less than a third of what they otherwise would have been. Kenji Eno explained:
When I released D on the PlayStation... the sales people gathered orders for 100,000 units, but Sony had given their other titles manufacturing priority. So Sony told me that they had only manufactured 40,000 units... But then, in the end, they had actually only manufactured only 28,000 units, which is very bad. So the sales people had gotten 100,000 preorders from retailers, but Sony wasn't able to manufacture all of them. I was very pissed about that, because one title like that for a small company is very important. If that game doesn't sell well, then that's very bad for the company...
WARP took revenge on Sony by releasing the games Real Sound: Kaze no Regret and (more famously) Enemy Zero as Sega Saturn exclusives.
There is a very rare edition of D called D's Diner: Director's Cut. It features never before seen sequences, four trailers for the game, a "D" "sound novel" that tells the history of Laura's family, ending as the events in the game unfold and a mini disc featuring three tracks from Kenji Eno's D soundtrack on it. Additionally, after completing the game with the "Good" ending and watching the credits roll, players are treated to a long trailer for the original version of D2, which was initially scheduled for the 3DO and later, upgraded for the 3DO M2 Player before being completely reworked for the Sega Dreamcast.
Read more about this topic: D (video Game)
Famous quotes containing the word production:
“An art whose limits depend on a moving image, mass audience, and industrial production is bound to differ from an art whose limits depend on language, a limited audience, and individual creation. In short, the filmed novel, in spite of certain resemblances, will inevitably become a different artistic entity from the novel on which it is based.”
—George Bluestone, U.S. educator, critic. The Limits of the Novel and the Limits of the Film, Novels Into Film, Johns Hopkins Press (1957)
“[T]he asphaltum contains an exactly requisite amount of sulphides for production of rubber tires. This brown material also contains ichthyol, a medicinal preparation used externally, in Websters clarifying phrase, as an alterant and discutient.”
—State of Utah, U.S. public relief program (1935-1943)
“The problem of culture is seldom grasped correctly. The goal of a culture is not the greatest possible happiness of a people, nor is it the unhindered development of all their talents; instead, culture shows itself in the correct proportion of these developments. Its aim points beyond earthly happiness: the production of great works is the aim of culture.”
—Friedrich Nietzsche (18441900)